One address, one inbox: hello@rustdata.space. State the field, the row and what you expected.
Email: hello@rustdata.space
A server field looks wrong. Most fields come from what the server publishes: name, description, tags, wipe schedule, header image. Edit it at source and the next refresh, within five minutes, should carry the change. If a value stays wrong after that, or a wipe did not register, send the server address as ip:port, the field name and the value you expected. That is enough to trace the row.
Advertising. The advertising page lists what exists. Email with what you have in mind and the slots you want.
Using the data. The numbers are free to use in a project. Email first: we can describe the fields and refresh interval better than a page scrape will. For the catalogue, start at the server list.
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Questions
How do I get my Rust server listed on Rust Data?
Rust Data indexes public Rust servers from what they publish, so there is no separate submission form. If a server is public and its query port answers, it should appear in the server list. If a server you own is missing, email hello@rustdata.space with the ip:port.
How quickly do corrections show up?
Data refreshes every five minutes, so a field edited at source usually appears within one interval; the page may cache slightly longer. Send the ip:port, the field and the expected value to hello@rustdata.space if a value stays wrong after a refresh. Wipe dates and population figures are the fields most often reported.
Can I use Rust Data's numbers in my own project?
Yes. The figures are free to use; email hello@rustdata.space before you start and describe what you need. We can tell you which fields are stable and the refresh interval, which is usually more useful than scraping pages. Attribution to rustdata.space is appreciated.
Rust Datamain0 048,102 players11,673 servers onlineLn 1, Col 1Spaces: 4UTF-8LFMarkdown