Live
Rust player count
Everyone on a public server right now
players = rust.servers(online=True)["players"]
players.sum()
players on 11,800 public Rust servers right now, and 907 more waiting in queues
# Last updated · 10m ago · a new count every few minutes
The last day in numbers
players.describe(window="24h")
- peak, last 24 hours
- 98,991
- at 18:00 UTC
- low, last 24 hours
- 33,256
- at 05:00 UTC
- vs this hour yesterday
- -2.9%
- hourly averages compared
- busiest hour, UTC
- 17:00
- 97,734 on average; quietest 05:00
- servers with players on
- 3,993
- of 11,800 online
- highest daily peak
- 145,095
- on 3 Oct, since 11 Jun
Name: players, dtype: int64
players.groupby("official").agg(["sum", "share", "count"]).style.bar("share")
Official or not
Rust's in-game Official tab against everything else| official | players | share | servers | 48 hours | vs 24h ago |
|---|---|---|---|---|---|
| Officialthe in-game Official tab | 14,709 | 15.7% | 246 | -9% | |
| Non-officialcommunity and modded servers | 78,701 | 84.3% | 11,554 | -2% | |
| All players online | 93,410 | 100% | 11,800 |
# Official servers are the ones in Rust's in-game Official tab: Facepunch's own and its partners', such as RustSpain. Rust Data keeps that list by hand, by hostname and address. Everything else is a community or modded server.
The first field is the count: 93,410 players on 11,800 public servers at the last refresh, with 907 more queued to join. Below that, the same population sampled across intervals — the last day by hour, the last months by day — then split by modded status, game mode, group size, gather rate, region and wipe age. Read the spread before the total: a few servers hold most of the rows.
Players across Rust · last 48 hours · UTC
history.resample("1h").mean().plot()
Players across Rust · every day since 11 June · daily average
history.resample("1D").mean().plot()
Before 12 September the history is BattleMetrics' count; from then on it is Rust Data's own, leaving out the servers on the banlist.
How the players split
Every server online is counted once in each breakdown, so each one adds up to the 93,410 players on 11,800 servers.
for col in ["style", "mode"]:
display(players.groupby(col).agg(["sum", "share", "count"]).style.bar("share"))
Modded or not
rates, rules and plugins| style | players | share | servers | 48 hours | vs 24h ago |
|---|---|---|---|---|---|
| Moddedrates, kits or rules changed | 64,934 | 69.5% | 8,489 | -4% | |
| Community with pluginsruns Oxide or Carbon but calls itself unmodded | 11,437 | 12.2% | 993 | +8% | |
| Unmoddedno plugin framework at all | 17,039 | 18.2% | 2,318 | -7% | |
| All players online | 93,410 | 100% | 11,800 |
# Oxide runs on 7,482 servers with 56,028 players, Carbon on 1,895 with 17,021. 2,661 servers with 46,359 players call themselves vanilla.
By game mode
what each server is for| mode | players | share | servers | 48 hours | vs 24h ago |
|---|---|---|---|---|---|
| Survivalthe standard game: gather, build, raid | 74,141 | 79.4% | 9,182 | -4% | |
| PvEno fighting other players | 4,448 | 4.8% | 1,427 | -6% | |
| Minigames & battle royalearenas, Bedwars, parkour, battle royale | 4,170 | 4.5% | 181 | -2% | |
| Battlefieldfast PvP with kits and high rates | 3,667 | 3.9% | 144 | +12% | |
| Combat trainingaim and PvP practice, loot handed out | 3,538 | 3.8% | 83 | +3% | |
| Build & creativesandbox building, no gathering | 1,540 | 1.6% | 193 | +19% | |
| SoftcoreFacepunch's easier mode: you keep part of your loot | 991 | 1.1% | 234 | -5% | |
| Roleplaytowns, jobs and roleplay rules | 656 | 0.7% | 205 | -8% | |
| HardcoreFacepunch's hardest mode | 185 | 0.2% | 125 | +7% | |
| Primitiveno guns: bows, spears and melee | 74 | 0.1% | 26 | -15% | |
| All players online | 93,410 | 100% | 11,800 |
# Premium-only servers (297, with 1,864 players) are counted in their mode: premium decides who may join, not how the game plays.
for col in ["region", "gather", "group_size"]:
display(players.groupby(col).agg(["sum", "share", "count"]))
By region
where the server says it is| region | players | share | servers |
|---|---|---|---|
| Europe | 54,967 | 58.8% | 2,557 |
| North America | 7,640 | 8.2% | 1,658 |
| Asia | 3,161 | 3.4% | 417 |
| South America | 906 | 1.0% | 152 |
| Oceania | 632 | 0.7% | 182 |
| Africa | 28 | <0.1% | 23 |
| Not published | 26,076 | 27.9% | 6,811 |
| All players online | 93,410 | 100% | 11,800 |
By gather rate
read from the server's name| gather | players | share | servers |
|---|---|---|---|
| 1x | 779 | 0.8% | 121 |
| 1.5x | 753 | 0.8% | 41 |
| 2x | 29,985 | 32.1% | 1,525 |
| 3x | 8,336 | 8.9% | 572 |
| 5x | 4,705 | 5.0% | 446 |
| 10x | 2,875 | 3.1% | 324 |
| Other, under 100x | 1,183 | 1.3% | 136 |
| 100x and more | 2,708 | 2.9% | 204 |
| No rate in the name | 42,086 | 45.1% | 8,431 |
| All players online | 93,410 | 100% | 11,800 |
By group size
the team limit servers publish| group_size | players | share | servers |
|---|---|---|---|
| Solo | 2,323 | 2.5% | 195 |
| Duo | 6,846 | 7.3% | 369 |
| Trio | 8,938 | 9.6% | 527 |
| Quad | 5,326 | 5.7% | 616 |
| 5 to 7 | 4,508 | 4.8% | 327 |
| 8, the game's default | 16,490 | 17.7% | 8,133 |
| More than 8 | 41,675 | 44.6% | 1,335 |
| Not published | 7,304 | 7.8% | 298 |
| All players online | 93,410 | 100% | 11,800 |
for col in ["last_wipe", "schedule", "size"]:
display(players.groupby(col).agg(["sum", "share", "count"]))
By last wipe
how fresh the map is| last_wipe | players | share | servers |
|---|---|---|---|
| In the last 24 hours | 31,381 | 33.6% | 853 |
| 1 to 3 days ago | 26,312 | 28.2% | 1,035 |
| 3 to 7 days ago | 20,041 | 21.5% | 2,209 |
| 1 to 2 weeks ago | 4,361 | 4.7% | 1,949 |
| 2 to 4 weeks ago | 11,071 | 11.9% | 5,251 |
| Over 4 weeks ago | 233 | 0.2% | 487 |
| Unknown | 11 | <0.1% | 16 |
| All players online | 93,410 | 100% | 11,800 |
By wipe schedule
what servers publish| schedule | players | share | servers |
|---|---|---|---|
| Weekly | 46,095 | 49.3% | 1,627 |
| Every two weeks | 9,486 | 10.2% | 1,101 |
| Monthly | 24,176 | 25.9% | 3,512 |
| Not published | 13,653 | 14.6% | 5,560 |
| All players online | 93,410 | 100% | 11,800 |
By server size
players on each server now| size | players | share | servers |
|---|---|---|---|
| 200 or more | 47,458 | 50.8% | 110 |
| 100 to 199 | 13,100 | 14.0% | 90 |
| 50 to 99 | 11,406 | 12.2% | 167 |
| 10 to 49 | 13,569 | 14.5% | 648 |
| 1 to 9 | 7,877 | 8.4% | 2,978 |
| Empty | 0 | 0.0% | 7,807 |
| All players online | 93,410 | 100% | 11,800 |
When Rust is busiest · average over the last week · UTC
history.groupby(history.index.hour).mean().plot.bar()
Busiest servers right now
servers.nlargest(10, "players")
| server | region | players | |
|---|---|---|---|
| 0 | EU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis168.100.161.166:27017 | EU | 2162/2100 |
| 1 | MIRAGE RUST | TUESDAY 2x | VANILLA+ | Wipe 27.1080.242.59.180:35002 | EU | 1599+52/1700 |
| 2 | MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.1080.242.59.29:35002 | EU | 1047/1900 |
| 3 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA64.40.9.156:28015 | EU | 1034/950 |
| 4 | Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes195.60.166.166:28015 | EU | 987/1050 |
| 5 | Atlas - EU 3x | No BPs | Mondays195.60.166.23:28015 | EU | 957/950 |
| 6 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes168.100.161.198:28015 | EU | 832/800 |
| 7 | Rusty Moose |EU Mondays|208.103.169.221:28015 | EU | 819+32/850 |
| 8 | Rustoria.co - EU Mondays46.105.94.250:28013 | EU | 802/875 |
| 9 | SURVIVORS.GG #2 [ 2x Vanilla ] WIPED 27.10194.54.88.104:28015 | – | 787+59/750 |
10 rows × 3 columns · all servers →
Questions
How many people are playing Rust right now?
The figure at the top of this page is the sum of player counts reported by every public Rust server at the last refresh, five minutes old at most. It moves through the day; the day chart shows where the current reading sits against the last 24 hours. Queued players are counted separately, since they are not yet on a server.
Why is this number lower than Steam's?
Steam counts every client with Rust open: menus, loading screens, private and unlisted servers. This page counts only players on servers that publish themselves to the public list, because those are the rows we can attribute to a mode, region and wipe schedule. The gap between the two figures is roughly the size of the private and in-menu population.
When are Rust servers busiest?
The hour-of-day field in the history chart gives this directly, averaged over the past week in UTC. European evening hours carry the highest population, with US evening adding a second, lower rise. Wipe days break the pattern: the hours after a force wipe hold far more players than the same hour a week later.
Do modded or vanilla servers have more players?
Modded servers usually hold more players in total, and also account for most of the server count, so the per-server average matters more than the sum. The live split above shows both totals and both averages at the last refresh. Filter the server list by modded status if you want to check the per-server figures yourself.