Rust Data

rustdata.spaceservers102.132.245.88:27915.ipynb

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Offline 102.132.245.88:27915 checked 5d ago

Dev Test 10x

10x modded

Connect

srv = rust.server("102.132.245.88:27915")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,268 # top 68%
last wipe 28d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep3 Oct7 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:07 UTC FW28d ago 1 NaN running 0
1 Thu 24 Sep, 18:04 UTC35d ago 1 NaN 7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
102.132.245.88:27915
region
– · fra
max players
1
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:07 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 350 on average386/450
1TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 181 on average126/200
2Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 181 on average193/250
3KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 154 on average208/400
4HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 76 on average76/150
5HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average12/150

Quick answers

From the figures on this page.

Player counts

What position does Dev Test 10x take in the server rankings?

Player hours over seven days put Dev Test 10x at #15,268, in the top 68% of the ranked set.

What population does Dev Test 10x carry?

Dev Test 10x returns no live count at this refresh, having last been seen 5 days 4 hours ago. Over the last seven days it averaged 0 players.

Server facts

What is the Rust version on Dev Test 10x?

Rust network protocol 2635 and build 168864 on Linux is what Dev Test 10x runs. Joining needs the same protocol on your game; Steam handles the update.

Is Dev Test 10x up, and what does its uptime show?

Dev Test 10x is offline at this refresh; the last response came 5 days 4 hours ago. Over the last 7 full days the hours up number 50 of 168, 30%. Its earliest recorded date in Rust Data is 24 September 2026.

In which location is Dev Test 10x hosted?

There is no region published for Dev Test 10x, and the region code is fra. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 102.132.245.88:27915 is its address.

Rules, settings, map

Which rules apply on Dev Test 10x, and what settings?

Gather sits at 10x, read from the server's own name: Dev Test 10x. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Anti-cheat status: VAC on.

What is the map on Dev Test 10x?

Dev Test 10x runs a procedural map, which the game generates.

Wipe schedule

When does Dev Test 10x wipe, and on what schedule?

Too few wipes are on record for Dev Test 10x to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 28 days 4 hours ago.

On Dev Test 10x, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold Dev Test 10x, and which filters?

On Rust Data, Dev Test 10x appears in these lists: Modded Rust servers and 10x Rust servers: the live sample. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.

How should you read the server tags on Dev Test 10x?

These tags are published by Dev Test 10x and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168864 (Build): The server runs build 168864; ptnone (Networking): The server runs network layer 'none'; $rfra (Region code): Region code in the data: fra; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Dev Test 10x?

Enter client.connect 102.132.245.88:27915 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168864
Build The server runs build 168864.
ptnone
Networking The server runs network layer 'none'.
$rfra
Region code Region code in the data: fra.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.

Other

stok
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 87,514 players 11,817 servers online