Online 102.216.74.212:28015 checked 9m ago
My Rust server | Powered by AMP
Connect
srv = rust.server("102.216.74.212:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 07:05 UTC13d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 6738
- map
- Procedural Map
- size
- 4500
- seed
- 6738
Server
srv.info()- address
- 102.216.74.212:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 07:05 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 54 on average | 73/200 |
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 33 on average | 20/200 |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 40/200 |
| 3 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 3/200 |
| 4 | [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 21 on average | 24/150 |
| 5 | [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 0/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does My Rust server | Powered by AMP rank?
Player hours over seven days put My Rust server | Powered by AMP at #15,349, in the top 69% of the ranked set.
How many players does My Rust server | Powered by AMP hold at once?
The sample now reads 0 players for My Rust server | Powered by AMP, out of 100 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does My Rust server | Powered by AMP run?
Averaged over 48 hours: 22 server fps, never under 10. Entity numbers reached 111,739, and that includes buildings, deployables and the rest. The memory field tops out at 4,369 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is My Rust server | Powered by AMP on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by My Rust server | Powered by AMP. The protocol has to match before you can join, and Steam does the updating.
Is My Rust server | Powered by AMP up, and what does its uptime show?
My Rust server | Powered by AMP reports itself online at the current refresh. A restart about 5 days 15 hours ago is what its reported uptime implies. Uptime of 86% across the last 7 full days: 144 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does My Rust server | Powered by AMP sit?
For My Rust server | Powered by AMP, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 102.216.74.212:28015.
Rules, settings, map
Which rules apply on My Rust server | Powered by AMP, and what settings?
The name My Rust server | Powered by AMP carries no gather rate. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on My Rust server | Powered by AMP?
The game generates the map on My Rust server | Powered by AMP: procedural, size 4,500, seed 6738. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does My Rust server | Powered by AMP wipe, and how often?
The record for My Rust server | Powered by AMP holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 13 days 17 hours ago.
On My Rust server | Powered by AMP, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does My Rust server | Powered by AMP appear among Rust Data lists and filters?
The Rust Data lists that My Rust server | Powered by AMP fits are: Rust community servers, unfiltered and Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on My Rust server | Powered by AMP hold?
Read by the game's server browser, the tags My Rust server | Powered by AMP publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into My Rust server | Powered by AMP?
The manual route: launch Rust, F1, then client.connect 102.216.74.212:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.