Rust Data

rustdata.spaceservers102.218.213.38:28026.ipynb

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Offline 102.218.213.38:28025 checked 15d ago

Hyper Layer Test Server

Connect

srv = rust.server("102.218.213.38:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,312 # top 71%
last wipe 15d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1684990273
Map of Hyper Layer Test Server
map
Procedural Map
size
3500
seed
1684990273
Open on RustMaps

Server

srv.info()
address
102.218.213.38:28025
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 16:18 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average500/525
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average388/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average49/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average48/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average51/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average161/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Hyper Layer Test Server rank?

Player hours over seven days put Hyper Layer Test Server at #15,312, in the top 71% of the ranked set.

How many players does Hyper Layer Test Server hold at once?

Offline now for Hyper Layer Test Server, with the last sample 15 days 17 hours ago.

Server data

What Rust version does Hyper Layer Test Server run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by Hyper Layer Test Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is Hyper Layer Test Server, and is it online now?

The latest sample has Hyper Layer Test Server offline, with a last sighting 15 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 October 2026.

Which location does Hyper Layer Test Server run from?

There is no region published for Hyper Layer Test Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 102.218.213.38:28025 is its address.

Settings and map

Which settings and rules does Hyper Layer Test Server run?

No gather rate appears in the name: Hyper Layer Test Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has Hyper Layer Test Server selected?

Size 3,500, seed 1684990273: the procedural map on Hyper Layer Test Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Hyper Layer Test Server wipe, and on what schedule?

Too few wipes are on record for Hyper Layer Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 15 days 19 hours ago.

Tags, lists

Which lists on Rust Data hold Hyper Layer Test Server, and which filters?

These Rust Data lists include Hyper Layer Test Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Hyper Layer Test Server?

Read by the game's server browser, the tags Hyper Layer Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Hyper Layer Test Server?

The manual route: launch Rust, F1, then client.connect 102.218.213.38:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://hyperlayer.net is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 65,323 players 11,766 servers online