Offline 102.39.118.251:28025 checked 14d ago
[ZA]MadHouse-Test| South-Africa
Connect
srv = rust.server("102.39.118.251:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 13d 2h | Wed 11 Nov, 22:27 UTC | wipe |
| 2 | 27d 2h | Wed 25 Nov, 22:27 UTC | wipe |
| 3 | 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 4 | 41d 2h | Wed 9 Dec, 22:27 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 22:27 UTC14d ago | 0 | NaN | running | 0 |
| 1 | Thu 17 Sep, 15:58 UTC42d ago | 1 | halved by day 1 | 27.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 144600381
- map
- Procedural Map
- size
- 3000
- seed
- 144600381
Server
srv.info()- address
- 102.39.118.251:28025
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 14 Oct 2026, 22:27 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped | AF · groups of 8+ · biweekly · 7 on average | 59/100 |
| 1 | Intoxicated ZA Vanilla 3 - 01 Oct | AF · groups of 8+ · monthly · 18 on average | 20/150 |
| 2 | ServerZ Rust Monthly ZA | AF · groups of 8+ · monthly · 1 on average | 4/50 |
| 3 | Voodoo ZA | AF · groups of 8+ · monthly · 1 on average | 5/100 |
| 4 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 43 on average | 27/100 |
| 5 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 15 on average | 0/100 |
Quick answers
From the figures on this page.
Player counts
How does [ZA]MadHouse-Test| South-Africa compare in the rankings?
Player hours over seven days put [ZA]MadHouse-Test| South-Africa at #15,199, in the top 70% of the ranked set.
What population does [ZA]MadHouse-Test| South-Africa carry?
Offline now for [ZA]MadHouse-Test| South-Africa, with the last sample 14 days 21 hours ago.
Server data
What Rust version does [ZA]MadHouse-Test| South-Africa run?
The build is Rust network protocol 2634 and build 167781 on Windows, run by [ZA]MadHouse-Test| South-Africa. The protocol has to match before you can join, and Steam does the updating.
How reliable is [ZA]MadHouse-Test| South-Africa, and is it up?
Offline now for [ZA]MadHouse-Test| South-Africa, last seen 14 days 21 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does [ZA]MadHouse-Test| South-Africa sit?
No region tag is published by [ZA]MadHouse-Test| South-Africa, though its name points to Africa. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 102.39.118.251:28025 is its address.
Map and rules
Which settings and rules does [ZA]MadHouse-Test| South-Africa run?
The name [ZA]MadHouse-Test| South-Africa carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.
Which map has [ZA]MadHouse-Test| South-Africa selected?
[ZA]MadHouse-Test| South-Africa runs a procedural map of size 3,000 with seed 144600381, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does [ZA]MadHouse-Test| South-Africa wipe, and on what schedule?
Too few wipes are on record for [ZA]MadHouse-Test| South-Africa to confirm its schedule, so the tag drives the prediction. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 14 days 21 hours ago, and that is the one in play. A fortnightly wipe schedule is published in its tags.
What is wipe day on [ZA]MadHouse-Test| South-Africa like?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.
Tags, lists
Where does [ZA]MadHouse-Test| South-Africa appear among Rust Data lists and filters?
On Rust Data, [ZA]MadHouse-Test| South-Africa appears in these lists: Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the server tags on [ZA]MadHouse-Test| South-Africa?
Read by the game's server browser, the tags [ZA]MadHouse-Test| South-Africa publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into [ZA]MadHouse-Test| South-Africa?
In Rust, F1 opens the console: type client.connect 102.39.118.251:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/cDHcf229qe is the website recorded for it.
