Rust Data

rustdata.spaceservers102.39.118.251:28027.ipynb

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Offline 102.39.118.251:28025 checked 14d ago

[ZA]MadHouse-Test| South-Africa

biweekly wipes vanillamoddedcarbon

Connect

srv = rust.server("102.39.118.251:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,199 # top 70%
last wipe 14d ago # biweekly schedule
next wipe 6d 23h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence

usual gap27.3 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

inatkind
06d 23hThu 5 Nov, 19:00 UTCFW force wipe
113d 2hWed 11 Nov, 22:27 UTCwipe
227d 2hWed 25 Nov, 22:27 UTCwipe
334d 23hThu 3 Dec, 19:00 UTCFW force wipe
441d 2hWed 9 Dec, 22:27 UTCwipe

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 22:27 UTC14d ago 0 NaN running 0
1 Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 144600381
Map of [ZA]MadHouse-Test| South-Africa
map
Procedural Map
size
3000
seed
144600381
Open on RustMaps

Server

srv.info()
address
102.39.118.251:28025
region
–
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
14 Oct 2026, 22:27 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
*Raid Times:Sunday - Friday 18:00 to 21:59 Saturday 18:00 to 23:59 *If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away. *RolePlay is NO-PVP and Raid Free Area. You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players. *Sort a KOS out by yourself before reporting it to Admin. Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Intoxicated ZA Vanilla 1 - 29 Oct - Just wipedAF · groups of 8+ · biweekly · 7 on average59/100
1Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 18 on average20/150
2ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average4/50
3Voodoo ZAAF · groups of 8+ · monthly · 1 on average5/100
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 43 on average27/100
5[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average0/100

Quick answers

From the figures on this page.

Player counts

How does [ZA]MadHouse-Test| South-Africa compare in the rankings?

Player hours over seven days put [ZA]MadHouse-Test| South-Africa at #15,199, in the top 70% of the ranked set.

What population does [ZA]MadHouse-Test| South-Africa carry?

Offline now for [ZA]MadHouse-Test| South-Africa, with the last sample 14 days 21 hours ago.

Server data

What Rust version does [ZA]MadHouse-Test| South-Africa run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by [ZA]MadHouse-Test| South-Africa. The protocol has to match before you can join, and Steam does the updating.

How reliable is [ZA]MadHouse-Test| South-Africa, and is it up?

Offline now for [ZA]MadHouse-Test| South-Africa, last seen 14 days 21 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does [ZA]MadHouse-Test| South-Africa sit?

No region tag is published by [ZA]MadHouse-Test| South-Africa, though its name points to Africa. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 102.39.118.251:28025 is its address.

Map and rules

Which settings and rules does [ZA]MadHouse-Test| South-Africa run?

The name [ZA]MadHouse-Test| South-Africa carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has [ZA]MadHouse-Test| South-Africa selected?

[ZA]MadHouse-Test| South-Africa runs a procedural map of size 3,000 with seed 144600381, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does [ZA]MadHouse-Test| South-Africa wipe, and on what schedule?

Too few wipes are on record for [ZA]MadHouse-Test| South-Africa to confirm its schedule, so the tag drives the prediction. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 14 days 21 hours ago, and that is the one in play. A fortnightly wipe schedule is published in its tags.

What is wipe day on [ZA]MadHouse-Test| South-Africa like?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.

Tags, lists

Where does [ZA]MadHouse-Test| South-Africa appear among Rust Data lists and filters?

On Rust Data, [ZA]MadHouse-Test| South-Africa appears in these lists: Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on [ZA]MadHouse-Test| South-Africa?

Read by the game's server browser, the tags [ZA]MadHouse-Test| South-Africa publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into [ZA]MadHouse-Test| South-Africa?

In Rust, F1 opens the console: type client.connect 102.39.118.251:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/cDHcf229qe is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,347 players 11,869 servers online