Rust Data

rustdata.spaceservers102.39.90.175:28017.ipynb

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Online AF 102.39.90.175:28015 checked 8m ago

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

biweekly wipes moddedcarbon

Connect

srv = rust.server("102.39.90.175:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 4
rank #7,435 # top 33% · #14 in AF
last wipe 13d ago # biweekly schedule
next wipe 16h # Thu 29 Oct, 16:51 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 33% of all ranked servers, top 45% in AF. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 29 October, 16:51 UTC, in 16h. # Biweekly: 14 days after its last wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 141595
Map of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |
map
Procedural Map
size
3500
seed
141595
Open on RustMaps

Server

srv.info()
address
102.39.90.175:28015
region
AF
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 16:51 UTC
hostname
–
first seen
21 Oct 2026

About this server · in its own words

print(srv.description)
No Kill on Sight ( Bubbles indicate PVP and RP Area) Solo/Duo Only Added NPCs at Monuments Raid Times Roleplay Zone *Raid Times:Sunday - Friday 18:00 to 21:59 Saturday 18:00 to 23:59 *If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away. *RolePlay is NO-PVP and Raid Free Area. Stick to it(NPCs CAN STILL RAID YOU!!!) You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players. *Sort a KOS out by yourself before reporting it to Admin. Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 7 on average3/100
1Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 19 on average5/150
2ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average0/50
3Voodoo ZAAF · groups of 8+ · monthly · 1 on average1/100
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average54/100
5[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average4/100

Quick answers

From the figures on this page.

Population

How does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | compare in the rankings?

On seven-day player hours [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is #7,435 overall and #14 in Africa, inside the top 33% of all ranked servers.

How full does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 4.

Server data

How smoothly does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run?

Server fps over the last 48 hours averages 217; the floor is 171. The entity count peaked at 78,269, covering buildings, deployables and the rest of the world. A high of 2,817 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on?

The build is Rust network protocol 2634 and build 167781 on Windows, run by [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, and is it online now?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | reports itself online at the current refresh. The uptime it reports puts the last restart about 21 hours ago. Uptime of 86% across the last 7 full days: 144 hours of 168. The first row Rust Data holds for it is dated 21 October 2026.

Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | sit?

With its AF tag, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists itself in Africa. Rust Data does not look up where the machine stands; it shows where a server says it is. 102.39.90.175:28015 is its address.

Settings and map

Which rules apply on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, and what settings?

The name [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | selected?

Size 3,500, seed 141595: the procedural map on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | wipe, and on what schedule?

Expect an estimate: [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s next wipe is projected from biweekly: 14 days after its last wipe. Thursday 29 October at 16:51 UTC is when the next wipe is due. The world it runs now was generated 13 days 7 hours ago. Its tags carry a wipe schedule of every two weeks.

Tags and filters

Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | appear among Rust Data lists and filters?

These Rust Data lists include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: Modded Rust servers. Under these filters on the server list, it is listed: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | hold?

The game's server browser reads these tags from [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; AF (Africa): The server browser files it under Africa. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

In Rust, F1 opens the console: type client.connect 102.39.90.175:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/cDHcf229qe is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Region

AF
Africa The server browser files it under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,860 players 11,704 servers online