Rust Data

rustdata.spaceservers102.39.90.175:28027.ipynb

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Offline 102.39.90.175:28025 checked 6d ago

[ZA]MadHouse-Test| South-Africa

biweekly wipes vanillamoddedcarbon

Connect

srv = rust.server("102.39.90.175:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,411 # top 69%
last wipe 6d ago # biweekly schedule
next wipe 7d 4h # Wed 4 Nov, 15:15 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Wednesday 4 November, 15:15 UTC, in 7d 4h. # Biweekly: 14 days after its last wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
102.39.90.175:28025
region
–
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
21 Oct 2026, 15:15 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 8 on average2/100
1Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 19 on average8/150
2ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 2 on average0/50
3Voodoo ZAAF · groups of 8+ · monthly · 1 on average0/100
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 39 on average14/100
5[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 18 on average19/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does [ZA]MadHouse-Test| South-Africa rank?

Rank #15,411 on seven-day player hours for [ZA]MadHouse-Test| South-Africa, within the top 69% of all ranked servers.

What population does [ZA]MadHouse-Test| South-Africa carry?

[ZA]MadHouse-Test| South-Africa returns no live count at this refresh, having last been seen 6 days 19 hours ago. Over the last seven days it averaged 0 players.

Server facts

Which Rust version is [ZA]MadHouse-Test| South-Africa on?

The build is Rust network protocol 2634 and build 167781 on Windows, run by [ZA]MadHouse-Test| South-Africa. Joining needs the same protocol on your game; Steam handles the update.

Is [ZA]MadHouse-Test| South-Africa up, and what does its uptime show?

Offline now for [ZA]MadHouse-Test| South-Africa, last seen 6 days 19 hours ago. 0 of 144 hours up over the last 6 full days, or 0%. Its earliest recorded date in Rust Data is 21 October 2026.

Which location does [ZA]MadHouse-Test| South-Africa run from?

Its name points to Africa, but [ZA]MadHouse-Test| South-Africa publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 102.39.90.175:28025.

Settings and map

Which rules apply on [ZA]MadHouse-Test| South-Africa, and what settings?

No gather rate appears in the name: [ZA]MadHouse-Test| South-Africa. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

Which map has [ZA]MadHouse-Test| South-Africa loaded?

The game generates its map: procedural, on [ZA]MadHouse-Test| South-Africa.

Wipe schedule

On what schedule does [ZA]MadHouse-Test| South-Africa wipe?

The next wipe for [ZA]MadHouse-Test| South-Africa is an estimate, drawn from biweekly: 14 days after its last wipe. The schedule puts the next wipe on Wednesday 4 November at 15:15 UTC. This world was created 6 days 19 hours ago. Its tags carry a wipe schedule of every two weeks.

Tags, lists

Where does [ZA]MadHouse-Test| South-Africa appear among Rust Data lists and filters?

These Rust Data lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Which meanings do the tags on [ZA]MadHouse-Test| South-Africa hold?

Read by the game's server browser, the tags [ZA]MadHouse-Test| South-Africa publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join [ZA]MadHouse-Test| South-Africa?

In Rust, F1 opens the console: type client.connect 102.39.90.175:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build The server runs build 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 61,997 players 11,688 servers online