Rust Data

rustdata.spaceservers103.1.213.78:28066.ipynb

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Online 103.1.213.78:28065 checked 15m ago

[Local Server] All Welcome

Connect

srv = rust.server("103.1.213.78:28066")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #15,195 # top 69%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1829117656
Map of [Local Server] All Welcome
map
Procedural Map
size
4000
seed
1829117656
Open on RustMaps

Server

srv.info()
address
103.1.213.78:28065
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 23:01 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average739/825
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average51/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average111/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average417/500
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average239/300
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average188/300

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [Local Server] All Welcome rank?

Player hours over seven days put [Local Server] All Welcome at #15,195, in the top 69% of the ranked set.

How full does [Local Server] All Welcome run?

Current row: 0 players on [Local Server] All Welcome, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 04:00 UTC is the busiest, at 0 players.

About the server

How smoothly does [Local Server] All Welcome run?

The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 94,266 entities. Memory peaked at 2,776 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is [Local Server] All Welcome on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by [Local Server] All Welcome. Steam updates your game for you, but the protocol must match to join.

How reliable is [Local Server] All Welcome, and is it up?

[Local Server] All Welcome reports itself online at the current refresh. Count back 38 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 1 October 2026.

In which location is [Local Server] All Welcome hosted?

There is no region published for [Local Server] All Welcome. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 103.1.213.78:28065 is its address.

Rules, settings, map

Which settings and rules does [Local Server] All Welcome run?

The name [Local Server] All Welcome carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has [Local Server] All Welcome selected?

[Local Server] All Welcome runs a procedural map of size 4,000 with seed 1829117656, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does [Local Server] All Welcome wipe, and on what schedule?

Too few wipes are on record for [Local Server] All Welcome to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 21 hours ago.

Lists and tags

Where does [Local Server] All Welcome appear among Rust Data lists and filters?

The Rust Data lists that [Local Server] All Welcome fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on [Local Server] All Welcome hold?

The game's server browser reads these tags from [Local Server] All Welcome: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into [Local Server] All Welcome?

In Rust, F1 opens the console: type client.connect 103.1.213.78:28065. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 85,654 players 11,869 servers online