Online 103.1.213.78:28065 checked 15m ago
[Local Server] All Welcome
Connect
srv = rust.server("103.1.213.78:28066")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1829117656
- map
- Procedural Map
- size
- 4000
- seed
- 1829117656
Server
srv.info()- address
- 103.1.213.78:28065
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:01 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 504 on average | 739/825 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 345 on average | 51/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 340 on average | 111/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 417/500 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 239/300 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 259 on average | 188/300 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [Local Server] All Welcome rank?
Player hours over seven days put [Local Server] All Welcome at #15,195, in the top 69% of the ranked set.
How full does [Local Server] All Welcome run?
Current row: 0 players on [Local Server] All Welcome, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 04:00 UTC is the busiest, at 0 players.
About the server
How smoothly does [Local Server] All Welcome run?
The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 94,266 entities. Memory peaked at 2,776 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is [Local Server] All Welcome on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by [Local Server] All Welcome. Steam updates your game for you, but the protocol must match to join.
How reliable is [Local Server] All Welcome, and is it up?
[Local Server] All Welcome reports itself online at the current refresh. Count back 38 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 1 October 2026.
In which location is [Local Server] All Welcome hosted?
There is no region published for [Local Server] All Welcome. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 103.1.213.78:28065 is its address.
Rules, settings, map
Which settings and rules does [Local Server] All Welcome run?
The name [Local Server] All Welcome carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has [Local Server] All Welcome selected?
[Local Server] All Welcome runs a procedural map of size 4,000 with seed 1829117656, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does [Local Server] All Welcome wipe, and on what schedule?
Too few wipes are on record for [Local Server] All Welcome to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 21 hours ago.
Lists and tags
Where does [Local Server] All Welcome appear among Rust Data lists and filters?
The Rust Data lists that [Local Server] All Welcome fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on [Local Server] All Welcome hold?
The game's server browser reads these tags from [Local Server] All Welcome: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into [Local Server] All Welcome?
In Rust, F1 opens the console: type client.connect 103.1.213.78:28065. Launch Rust on this page does the same by opening the game through Steam and connecting.