Rust Data

rustdata.spaceservers103.15.237.128:22662.ipynb

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Online 103.15.237.128:22661 checked 12m ago

A Shockbyte Rust Server

Connect

srv = rust.server("103.15.237.128:22662")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #8,328 # top 37%
last wipe 6d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 03:23 UTC6d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 50000
Map of A Shockbyte Rust Server
map
Custom Map
size
4000
seed
50000

Server

srv.info()
address
103.15.237.128:22661
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 03:23 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average538/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average430/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average167/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average221/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average304/350

Quick answers

From the figures on this page.

Population data

How does A Shockbyte Rust Server compare in the rankings?

Over the last seven days A Shockbyte Rust Server sits at #8,328 on player hours, in the top 37% of ranked servers.

What population does A Shockbyte Rust Server carry?

The sample now reads 0 players for A Shockbyte Rust Server, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How well does A Shockbyte Rust Server perform?

Server fps over the last 48 hours averages 141; the floor is 60. The entity count peaked at 93,685, covering buildings, deployables and the rest of the world. The memory field tops out at 4,221 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on A Shockbyte Rust Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Steam updates your game for you, but the protocol must match to join.

How reliable is A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server reports itself online at the current refresh. The uptime it reports puts the last restart about 3 days 2 hours ago. 119 of 120 hours up over the last 5 full days, or 99%. Rust Data logged it first on 23 October 2026.

In which location is A Shockbyte Rust Server hosted?

For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 103.15.237.128:22661.

Settings and map

What rules and settings are recorded for A Shockbyte Rust Server?

No gather rate appears in the name: A Shockbyte Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has A Shockbyte Rust Server selected?

Size 4,000, seed 50000: the procedural map on A Shockbyte Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipe data

When does A Shockbyte Rust Server wipe, and on what schedule?

The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 11 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on A Shockbyte Rust Server hold?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to A Shockbyte Rust Server?

Enter client.connect 103.15.237.128:22661 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players Slot count: 40.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 82,642 players 11,835 servers online