Offline 103.15.237.141:22919 checked 1d ago
The White shark
Connect
srv = rust.server("103.15.237.141:22920")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 23:20 UTC FW27d ago | 3 | NaN | running | 0 |
| 1 | Sun 27 Sep, 04:02 UTC32d ago | 3 | halved by day 1 | 4.8 days | 3 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 50000
- map
- Procedural Map
- size
- 3000
- seed
- 50000
Server
srv.info()- address
- 103.15.237.141:22919
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 23:20 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 67/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 82 on average | 226/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 72 on average | 114/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 10/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 65 on average | 337/1000 |
Quick answers
From the figures on this page.
Population data
How does The White shark compare in the rankings?
Over the last seven days The White shark sits at #14,818 on player hours, in the top 67% of ranked servers.
What population does The White shark carry?
The current row shows The White shark offline; the last response was 30 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How well does The White shark perform?
Server fps over the last 48 hours averages 216; the floor is 203. The entity count peaked at 49,119, covering buildings, deployables and the rest of the world. The memory field tops out at 4,264 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does The White shark run?
The build is Rust network protocol 2635 and build 167781 on Linux, run by The White shark. The protocol has to match before you can join, and Steam does the updating.
Is The White shark up, and what does its uptime show?
The latest sample has The White shark offline, with a last sighting 30 hours ago. A restart about 46 hours ago is what its reported uptime implies. Uptime of 89% across the last 7 full days: 150 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.
Where does The White shark sit?
For The White shark, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 103.15.237.141:22919 is its address.
Map and rules
Which rules apply on The White shark, and what settings?
The name The White shark carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
What is the map on The White shark?
The White shark runs a procedural map of size 3,000 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does The White shark wipe, and how often?
Once a month The White shark wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 27 days 12 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
On The White shark, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. Peak population on the latest wipe came 10 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Which lists on Rust Data hold The White shark, and which filters?
These Rust Data lists include The White shark: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on The White shark?
These tags are published by The White shark and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join The White shark?
The manual route: launch Rust, F1, then client.connect 103.15.237.141:22919. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.