Rust Data

rustdata.spaceservers103.15.237.173:25727.ipynb

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Online 103.15.237.173:25726 checked 7m ago

nagol's evil lair

Connect

srv = rust.server("103.15.237.173:25727")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 3
rank #7,144 # top 32%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 09:11 UTC5d ago 3 NaN running 0
1 Thu 22 Oct, 10:37 UTC7d ago 3 NaN 1.9 days 3
2 Thu 22 Oct, 02:42 UTC7d ago 3 NaN 0.3 days 3
3 Wed 21 Oct, 10:00 UTC8d ago 3 NaN 0.7 days 3
4 Tue 20 Oct, 07:39 UTC9d ago 3 NaN 1.1 days 2
5 Sun 18 Oct, 01:44 UTC11d ago 3 halved by day 1 2.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1400 · seed 1
Map of nagol's evil lair
map
Procedural Map
size
1400
seed
1
Open on RustMaps

Server

srv.info()
address
103.15.237.173:25726
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 09:11 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average282/325
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average373/425
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average919/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average48/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average972/1000
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average780/800

Quick answers

From the figures on this page.

Population

What position does nagol's evil lair take in the server rankings?

Over the last seven days nagol's evil lair sits at #7,144 on player hours, in the top 32% of ranked servers.

How many players does nagol's evil lair hold at once?

The sample now reads 0 players for nagol's evil lair, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 3.

About the server

How well does nagol's evil lair perform?

Server fps over the last 48 hours averages 239; the floor is 232. Buildings, deployables and all else in the world took the count as high as 9,253 entities. Memory peaked at 2,619 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does nagol's evil lair run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by nagol's evil lair. Steam updates your game for you, but the protocol must match to join.

How reliable is nagol's evil lair, and is it up?

nagol's evil lair reports itself online at the current refresh. A restart about 3 days 5 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 18 October 2026.

Where does nagol's evil lair sit?

There is no region published for nagol's evil lair. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 103.15.237.173:25726 is its address.

Map and rules

What rules and settings are recorded for nagol's evil lair?

The name nagol's evil lair carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has nagol's evil lair loaded?

The game generates the map on nagol's evil lair: procedural, size 1,400, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does nagol's evil lair wipe, and on what schedule?

Irregular wipe times on nagol's evil lair leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 10 hours ago.

On nagol's evil lair, what happens on wipe day?

Recent wipes averaged 3 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.

Tags, lists

Which lists on Rust Data hold nagol's evil lair, and which filters?

The Rust Data lists that nagol's evil lair fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on nagol's evil lair hold?

The game's server browser reads these tags from nagol's evil lair: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to nagol's evil lair?

The manual route: launch Rust, F1, then client.connect 103.15.237.173:25726. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players Slot count: 40.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 101,852 players 11,859 servers online