Offline 103.193.80.9:10002 checked 1d ago
Happy DayZ
Connect
srv = rust.server("103.193.80.9:10003")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234
- map
- Procedural Map
- size
- 4000
- seed
- 1234
Server
srv.info()- address
- 103.193.80.9:10002
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 05:40 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 575/625 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 413/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 78/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 74/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 188/225 |
Quick answers
From the figures on this page.
Population data
What position does Happy DayZ take in the server rankings?
Rank #15,326 on seven-day player hours for Happy DayZ, within the top 69% of all ranked servers.
What population does Happy DayZ carry?
The current row shows Happy DayZ offline; the last response was 32 hours ago. Over the last seven days it averaged 0 players.
Server data
How smoothly does Happy DayZ run?
Server fps over the last 48 hours averages 179; the floor is 129. The entity count peaked at 91,735, covering buildings, deployables and the rest of the world. Memory peaked at 3,007 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Happy DayZ run?
Rust network protocol 2635 and build 168909 on Windows is what Happy DayZ runs. The protocol has to match before you can join, and Steam does the updating.
Is Happy DayZ up, and what does its uptime show?
Offline now for Happy DayZ, last seen 32 hours ago. A restart about 5 days 11 hours ago is what its reported uptime implies. 150 of 168 hours up over the last 7 full days, or 89%. Its earliest recorded date in Rust Data is 17 October 2026.
Where does Happy DayZ sit?
There is no region published for Happy DayZ. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 103.193.80.9:10002.
Settings and map
What rules and settings are recorded for Happy DayZ?
The name Happy DayZ carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.
What is the map on Happy DayZ?
Size 4,000, seed 1234: the procedural map on Happy DayZ, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Happy DayZ wipe, and how often?
Too few wipes are on record for Happy DayZ to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 12 days 8 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold Happy DayZ, and which filters?
These Rust Data lists include Happy DayZ: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Happy DayZ?
The game's server browser reads these tags from Happy DayZ: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Happy DayZ?
The manual route: launch Rust, F1, then client.connect 103.193.80.9:10002. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
