Offline 103.214.46.128:28015 checked 5d ago
Survivors 10x - Local Development
Connect
srv = rust.server("103.214.46.128:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 103.214.46.128:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 18:45 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 350 on average | 335/350 |
| 1 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 92/200 |
| 2 | Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 179 on average | 122/150 |
| 3 | KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 153 on average | 84/400 |
| 4 | HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 47/150 |
| 5 | HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 87/150 |
Quick answers
From the figures on this page.
Population
What position does Survivors 10x - Local Development take in the server rankings?
Player hours over seven days put Survivors 10x - Local Development at #15,338, in the top 69% of the ranked set.
What population does Survivors 10x - Local Development carry?
Offline now for Survivors 10x - Local Development, with the last sample 5 days 9 hours ago. Over the last seven days it averaged 0 players.
Server facts
What Rust version does Survivors 10x - Local Development run?
Rust network protocol 2635 and build 168909 on Windows is what Survivors 10x - Local Development runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Survivors 10x - Local Development, and is it online now?
The latest sample has Survivors 10x - Local Development offline, with a last sighting 5 days 9 hours ago. 1 of 120 hours up over the last 5 full days, or 1%. Rust Data logged it first on 23 October 2026.
Where does Survivors 10x - Local Development sit?
There is no region published for Survivors 10x - Local Development. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 103.214.46.128:28015.
Rules, settings, map
Which rules apply on Survivors 10x - Local Development, and what settings?
Gather sits at 10x, read from the server's own name: Survivors 10x - Local Development. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Survivors 10x - Local Development?
Survivors 10x - Local Development runs a procedural map, which the game generates.
Wipes and dates
When does Survivors 10x - Local Development wipe, and how often?
A rhythm cannot be read from the wipes of Survivors 10x - Local Development on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 8 days 15 hours ago, and that is the one in play.
Lists and tags
Where does Survivors 10x - Local Development appear among Rust Data lists and filters?
On Rust Data, Survivors 10x - Local Development appears in these lists: Modded Rust servers and 10x Rust servers: the live sample. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
How should you read the server tags on Survivors 10x - Local Development?
Read by the game's server browser, the tags Survivors 10x - Local Development publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Survivors 10x - Local Development?
In Rust, F1 opens the console: type client.connect 103.214.46.128:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.