Offline 103.214.46.6:28015 checked 5d ago
Survivors 10x - Local Development
Connect
srv = rust.server("103.214.46.6:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 103.214.46.6:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 18:45 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 347 on average | 161/200 |
| 1 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 178 on average | 233/300 |
| 2 | Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 178 on average | 298/350 |
| 3 | KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 153 on average | 21/400 |
| 4 | HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 27/150 |
| 5 | [LATAM] LUNARUST X10 | 28/10 Wipe | SA · groups of 8+ · 10x · weekly · 70 on average | 10/100 |
Quick answers
From the figures on this page.
Player counts
What position does Survivors 10x - Local Development take in the server rankings?
Player hours over seven days put Survivors 10x - Local Development at #15,353, in the top 69% of the ranked set.
How many players does Survivors 10x - Local Development hold at once?
Survivors 10x - Local Development returns no live count at this refresh, having last been seen 5 days 5 hours ago. Over the last seven days it averaged 0 players.
Server data
What is the Rust version on Survivors 10x - Local Development?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Survivors 10x - Local Development. Joining needs the same protocol on your game; Steam handles the update.
Is Survivors 10x - Local Development up, and what does its uptime show?
The latest sample has Survivors 10x - Local Development offline, with a last sighting 5 days 5 hours ago. Uptime of 0% across the last 5 full days: 0 hours of 120. Rust Data logged it first on 23 October 2026.
In which location is Survivors 10x - Local Development hosted?
For Survivors 10x - Local Development, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 103.214.46.6:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Survivors 10x - Local Development?
10x gather is what the name states, and the name is Survivors 10x - Local Development. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Survivors 10x - Local Development selected?
The game generates its map: procedural, on Survivors 10x - Local Development.
Wipe schedule
When does Survivors 10x - Local Development wipe, and on what schedule?
A rhythm cannot be read from the wipes of Survivors 10x - Local Development on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 8 days 7 hours ago, and that is the one in play.
Tags, lists
Which Rust Data filters and lists contain Survivors 10x - Local Development?
On Rust Data, Survivors 10x - Local Development appears in these lists: Modded Rust servers and 10x Rust servers: the live sample. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Which meanings do the tags on Survivors 10x - Local Development hold?
The game's server browser reads these tags from Survivors 10x - Local Development: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Survivors 10x - Local Development?
The manual route: launch Rust, F1, then client.connect 103.214.46.6:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.