Rust Data

rustdata.spaceservers103.248.200.165:28016.ipynb

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Online 103.248.200.165:28015 checked 10m ago

CTZ

Connect

srv = rust.server("103.248.200.165:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,344 # top 69%
last wipe 25d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 19:35 UTC25d ago 0 NaN running 0
1 Wed 30 Sep, 03:23 UTC28d ago 0 NaN 3.7 days 0
2 Tue 29 Sep, 07:26 UTC29d ago 0 NaN 0.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
103.248.200.165:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 19:35 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average361/500
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average217/300
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average36/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average28/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average61/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average82/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does CTZ rank?

Over the last seven days CTZ sits at #15,344 on player hours, in the top 69% of ranked servers.

How many players does CTZ hold at once?

The sample now reads 0 players for CTZ, out of 10 slots. Over the last seven days it averaged 0 players.

Server facts

Which Rust version is CTZ on?

The build is Rust network protocol 2634 and build 167781 on Windows, run by CTZ. Joining needs the same protocol on your game; Steam handles the update.

How reliable is CTZ, and is it up?

Online is the state at the latest refresh for CTZ. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 27 September 2026.

Where does CTZ sit?

For CTZ, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 103.248.200.165:28015 is its address.

Rules, settings, map

What rules and settings are recorded for CTZ?

No gather rate appears in the name: CTZ. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on CTZ?

The game generates its map: procedural, on CTZ.

Wipe schedule

When does CTZ wipe, and how often?

No next wipe can be predicted for CTZ, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 25 days 3 hours ago, and that is the one in play.

On CTZ, what happens on wipe day?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Which lists on Rust Data hold CTZ, and which filters?

On Rust Data, CTZ appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on CTZ hold?

Read by the game's server browser, the tags CTZ publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into CTZ?

In Rust, F1 opens the console: type client.connect 103.248.200.165:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,890 players 11,751 servers online