Rust Data

rustdata.spaceservers104.12.255.21:28117.ipynb

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Offline 104.12.255.21:28115 checked 28d ago

RustAudioAI - Staging Test

Connect

srv = rust.server("104.12.255.21:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/8 # 0% full
7-day average 0 # peak –
rank #16,614 # top 70%
last wipe 33d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep30 Sep3 Oct5 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 25 Sep, 21:09 UTC33d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
104.12.255.21:28115
region
–
max players
8
group limit
8, the default
wipe schedule
–
last wipe
25 Sep 2026, 21:09 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average440/500
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average447/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average976/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average63/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average992/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average26/250

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RustAudioAI - Staging Test rank?

Rank #16,614 on seven-day player hours for RustAudioAI - Staging Test, within the top 70% of all ranked servers.

How full does RustAudioAI - Staging Test run?

Offline now for RustAudioAI - Staging Test, with the last sample 28 days 7 hours ago.

About the server

What Rust version does RustAudioAI - Staging Test run?

The build is Rust network protocol 2634 and build 165921 on Windows, run by RustAudioAI - Staging Test. The protocol has to match before you can join, and Steam does the updating.

How reliable is RustAudioAI - Staging Test, and is it online now?

The latest sample has RustAudioAI - Staging Test offline, with a last sighting 28 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 25 September 2026.

In which location is RustAudioAI - Staging Test hosted?

There is no region published for RustAudioAI - Staging Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.12.255.21:28115.

Rules, settings, map

Which settings and rules does RustAudioAI - Staging Test run?

The name RustAudioAI - Staging Test carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

What is the map on RustAudioAI - Staging Test?

A procedural map runs on RustAudioAI - Staging Test, generated by the game.

Wipes and dates

On what schedule does RustAudioAI - Staging Test wipe?

The record for RustAudioAI - Staging Test holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 33 days 19 hours ago.

What is wipe day on RustAudioAI - Staging Test like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold RustAudioAI - Staging Test, and which filters?

These Rust Data lists include RustAudioAI - Staging Test: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RustAudioAI - Staging Test hold?

The game's server browser reads these tags from RustAudioAI - Staging Test: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs165921 (Build): Recorded game build: 165921; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join RustAudioAI - Staging Test?

In Rust, F1 opens the console: type client.connect 104.12.255.21:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp8,ptrak,$r?,v2634,gmrust,cs165921,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp8
Max players The server lists 8 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs165921
Build Recorded game build: 165921.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 96,005 players 11,867 servers online