Rust Data

rustdata.spaceservers104.129.132.27:28075.ipynb

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Offline 104.129.132.27:28070 checked 28d ago

Atlas - 2x Quad Development (Staging)

2x quad vanillamoddedoxide

Connect

srv = rust.server("104.129.132.27:28075")
print(srv.connect_command)

Right now

srv.summary()
players now 0/400 # 0% full
7-day average 0 # peak –
rank #16,275 # top 69%
last wipe 30d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3850 · seed 72357419
Map of Atlas - 2x Quad Development (Staging)
map
Billy Joe's Custom Map
size
3850
seed
72357419

Server

srv.info()
address
104.129.132.27:28070
region
–
max players
400
group limit
quad
wipe schedule
–
last wipe
29 Sep 2026, 17:41 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 582 on average546/650
1Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 260 on average174/200
2WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 211 on average144/200
3SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10quad · 2x · biweekly · 161 on average433/550
4US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 159 on average126/200
5WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 151 on average42/200

Quick answers

From the figures on this page.

Population data

What position does Atlas - 2x Quad Development (Staging) take in the server rankings?

Rank #16,275 on seven-day player hours for Atlas - 2x Quad Development (Staging), within the top 69% of all ranked servers. The quad group places it at #643.

What population does Atlas - 2x Quad Development (Staging) carry?

Offline now for Atlas - 2x Quad Development (Staging), with the last sample 28 days 2 hours ago.

Server facts

What is the Rust version on Atlas - 2x Quad Development (Staging)?

Rust network protocol 2634 and build 166257 on Linux is what Atlas - 2x Quad Development (Staging) runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Atlas - 2x Quad Development (Staging), and is it up?

Atlas - 2x Quad Development (Staging) is offline at this refresh; the last response came 28 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 29 September 2026.

Where does Atlas - 2x Quad Development (Staging) sit?

For Atlas - 2x Quad Development (Staging), no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 104.129.132.27:28070.

Map and rules

Which rules apply on Atlas - 2x Quad Development (Staging), and what settings?

Gather sits at 2x, read from the server's own name: Atlas - 2x Quad Development (Staging). Up to 4 players may share a group (quad). Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has Atlas - 2x Quad Development (Staging) selected?

Size 3,850, seed 72357419: the procedural map on Atlas - 2x Quad Development (Staging), generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Billy Joe's Custom Map.

Wipes and dates

On what schedule does Atlas - 2x Quad Development (Staging) wipe?

Too few wipes are on record for Atlas - 2x Quad Development (Staging) to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 30 days 2 hours ago.

Tags and filters

Which lists on Rust Data hold Atlas - 2x Quad Development (Staging), and which filters?

These Rust Data lists include Atlas - 2x Quad Development (Staging): Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

How should you read the server tags on Atlas - 2x Quad Development (Staging)?

The game's server browser reads these tags from Atlas - 2x Quad Development (Staging): gmvanilla (Game mode): The mode is vanilla survival; mp400 (Max players): The server lists 400 slots; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166257 (Build): Build number: 166257; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Atlas - 2x Quad Development (Staging)?

In Rust, F1 opens the console: type client.connect 104.129.132.27:28070. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp400
Max players The server lists 400 slots.
ts4
Group limit No team may exceed 4.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166257
Build Build number: 166257.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.
modded
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,615 players 11,847 servers online