Offline 104.129.132.27:28070 checked 28d ago
Atlas - 2x Quad Development (Staging)
Connect
srv = rust.server("104.129.132.27:28075")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | EU · quad · 2x · monthly · 582 on average | 546/650 |
| 1 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 260 on average | 174/200 |
| 2 | WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED | EU · quad · 2x · weekly · 211 on average | 144/200 |
| 3 | SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10 | quad · 2x · biweekly · 161 on average | 433/550 |
| 4 | US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 159 on average | 126/200 |
| 5 | WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 151 on average | 42/200 |
Quick answers
From the figures on this page.
Population data
What position does Atlas - 2x Quad Development (Staging) take in the server rankings?
Rank #16,275 on seven-day player hours for Atlas - 2x Quad Development (Staging), within the top 69% of all ranked servers. The quad group places it at #643.
What population does Atlas - 2x Quad Development (Staging) carry?
Offline now for Atlas - 2x Quad Development (Staging), with the last sample 28 days 2 hours ago.
Server facts
What is the Rust version on Atlas - 2x Quad Development (Staging)?
Rust network protocol 2634 and build 166257 on Linux is what Atlas - 2x Quad Development (Staging) runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Atlas - 2x Quad Development (Staging), and is it up?
Atlas - 2x Quad Development (Staging) is offline at this refresh; the last response came 28 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 29 September 2026.
Where does Atlas - 2x Quad Development (Staging) sit?
For Atlas - 2x Quad Development (Staging), no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 104.129.132.27:28070.
Map and rules
Which rules apply on Atlas - 2x Quad Development (Staging), and what settings?
Gather sits at 2x, read from the server's own name: Atlas - 2x Quad Development (Staging). Up to 4 players may share a group (quad). Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has Atlas - 2x Quad Development (Staging) selected?
Size 3,850, seed 72357419: the procedural map on Atlas - 2x Quad Development (Staging), generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Billy Joe's Custom Map.
Wipes and dates
On what schedule does Atlas - 2x Quad Development (Staging) wipe?
Too few wipes are on record for Atlas - 2x Quad Development (Staging) to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 30 days 2 hours ago.
Tags and filters
Which lists on Rust Data hold Atlas - 2x Quad Development (Staging), and which filters?
These Rust Data lists include Atlas - 2x Quad Development (Staging): Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
How should you read the server tags on Atlas - 2x Quad Development (Staging)?
The game's server browser reads these tags from Atlas - 2x Quad Development (Staging): gmvanilla (Game mode): The mode is vanilla survival; mp400 (Max players): The server lists 400 slots; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166257 (Build): Build number: 166257; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Atlas - 2x Quad Development (Staging)?
In Rust, F1 opens the console: type client.connect 104.129.132.27:28070. Launch Rust on this page does the same by opening the game through Steam and connecting.