Rust Data

rustdata.spaceservers104.129.132.81:28136.ipynb

Run all rust-data · live

‹ All servers

Online 104.129.132.81:28139 checked 7m ago

Bloodline Rust test

Connect

srv = rust.server("104.129.132.81:28136")
print(srv.connect_command)

Right now

srv.summary()
players now 0/120 # 0% full
7-day average 0 # peak –
rank #15,310 # top 69%
last wipe 8d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246819:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap31.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 07:19 UTC8d ago 0 NaN running 0
1 Sat 19 Sep, 13:21 UTC40d ago 0 NaN 31.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3900 · seed 981195616
Map of Bloodline Rust test
map
Procedural Map
size
3900
seed
981195616
Open on RustMaps

Server

srv.info()
address
104.129.132.81:28139
region
–
max players
120
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 07:19 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average329/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average435/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average963/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average53/100
4eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average979/1000

Quick answers

From the figures on this page.

Population

What position does Bloodline Rust test take in the server rankings?

Player hours over seven days put Bloodline Rust test at #15,310, in the top 69% of the ranked set.

What population does Bloodline Rust test carry?

Bloodline Rust test reports 0 players at this refresh, with 120 slots configured. Over the last seven days it averaged 0 players.

About the server

What does performance look like on Bloodline Rust test?

The 48-hour average is 5 server fps, with a low of 5. Entity numbers reached 85,641, and that includes buildings, deployables and the rest. The memory field tops out at 3,133 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Bloodline Rust test on?

Rust network protocol 2634 and build 167781 on Linux is what Bloodline Rust test runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Bloodline Rust test, and is it online now?

Online is the state at the latest refresh for Bloodline Rust test. Count back 8 days 9 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Bloodline Rust test run from?

For Bloodline Rust test, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 104.129.132.81:28139.

Settings and map

Which settings and rules does Bloodline Rust test run?

The name Bloodline Rust test carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has Bloodline Rust test selected?

Size 3,900, seed 981195616: the procedural map on Bloodline Rust test, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Bloodline Rust test wipe, and on what schedule?

Too few wipes are on record for Bloodline Rust test to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 8 days 11 hours ago.

What is wipe day on Bloodline Rust test like?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Where does Bloodline Rust test appear among Rust Data lists and filters?

The Rust Data lists that Bloodline Rust test fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Bloodline Rust test hold?

These tags are published by Bloodline Rust test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp120 (Max players): The server lists 120 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into Bloodline Rust test?

In Rust, F1 opens the console: type client.connect 104.129.132.81:28139. Launch Rust on this page does the same by opening the game through Steam and connecting. https://dripzy.tebex.io/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp120,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp120
Max players The server lists 120 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,128 players 11,899 servers online