Rust Data

rustdata.spaceservers104.129.133.103:28110.ipynb

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Online NA 104.129.133.103:28115 checked 8m ago

Vanilla++ CobaltRust.GG Solo/Duo/Trio

biweekly wipes vanillamoddedoxide

Connect

srv = rust.server("104.129.133.103:28110")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #5,522 # top 25% · #925 in NA
last wipe 13d ago # biweekly schedule
next wipe 7h # Thu 29 Oct, 21:21 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 21:21 UTC, in 7h. # Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

inatkind
07hThu 29 Oct, 21:21 UTCwipe
17d 5hThu 5 Nov, 19:00 UTCFW force wipe
214d 7hThu 12 Nov, 21:21 UTCwipe
328d 7hThu 26 Nov, 21:21 UTCwipe
435d 5hThu 3 Dec, 19:00 UTCFW force wipe
542d 7hThu 10 Dec, 21:21 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 21:21 UTC13d ago 4 NaN running 0
1 Thu 1 Oct, 19:13 UTC FW27d ago 3 halved by day 13 14.1 days 0
2 Thu 17 Sep, 19:32 UTC41d ago 1 halved by day 4 14 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 3737745
Map of Vanilla++ CobaltRust.GG Solo/Duo/Trio
map
Procedural Map
size
5000
seed
3737745
Open on RustMaps

Server

srv.info()
address
104.129.133.103:28115
region
NA
max players
100
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 21:47 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average7/100
1Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 87 on average17/200
2Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 56 on average11/200
3Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 43 on average18/100
4Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 36 on average13/200
5Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 25 on average11/200

Quick answers

From the figures on this page.

Population

What position does Vanilla++ CobaltRust.GG Solo/Duo/Trio take in the server rankings?

On seven-day player hours Vanilla++ CobaltRust.GG Solo/Duo/Trio is #5,522 overall and #925 in North America, inside the top 25% of all ranked servers.

How many players does Vanilla++ CobaltRust.GG Solo/Duo/Trio hold at once?

Current row: 0 players on Vanilla++ CobaltRust.GG Solo/Duo/Trio, against 100 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 16:00 UTC, mean 1 players.

Server facts

How smoothly does Vanilla++ CobaltRust.GG Solo/Duo/Trio run?

Server fps over the last 48 hours averages 26; the floor is 19. Buildings, deployables and all else in the world took the count as high as 195,555 entities. The memory field tops out at 6,834 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Vanilla++ CobaltRust.GG Solo/Duo/Trio run?

Rust network protocol 2635 and build 168909 on Linux is what Vanilla++ CobaltRust.GG Solo/Duo/Trio runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Vanilla++ CobaltRust.GG Solo/Duo/Trio, and is it online now?

The current sample puts Vanilla++ CobaltRust.GG Solo/Duo/Trio online. The uptime it reports puts the last restart about 2 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Vanilla++ CobaltRust.GG Solo/Duo/Trio hosted?

In North America, Vanilla++ CobaltRust.GG Solo/Duo/Trio lists itself, using the NA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 104.129.133.103:28115.

Map and rules

What rules and settings are recorded for Vanilla++ CobaltRust.GG Solo/Duo/Trio?

No gather rate appears in the name: Vanilla++ CobaltRust.GG Solo/Duo/Trio. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

Which map has Vanilla++ CobaltRust.GG Solo/Duo/Trio loaded?

Vanilla++ CobaltRust.GG Solo/Duo/Trio runs a procedural map of size 5,000 with seed 3737745, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does Vanilla++ CobaltRust.GG Solo/Duo/Trio wipe?

The tag sets the prediction: Vanilla++ CobaltRust.GG Solo/Duo/Trio has too few wipes on record to confirm its schedule. On Thursday 29 October at 21:21 UTC the next wipe is due. The world it runs now was generated 13 days 15 hours ago. Its tags carry a wipe schedule of every two weeks.

On Vanilla++ CobaltRust.GG Solo/Duo/Trio, what happens on wipe day?

The average peak over recent wipes is 3 players. Peak population on the latest wipe came 2 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 8.5.

Tags, lists

Where does Vanilla++ CobaltRust.GG Solo/Duo/Trio appear among Rust Data lists and filters?

The Rust Data lists that Vanilla++ CobaltRust.GG Solo/Duo/Trio fits are: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the server tags on Vanilla++ CobaltRust.GG Solo/Duo/Trio?

Read by the game's server browser, the tags Vanilla++ CobaltRust.GG Solo/Duo/Trio publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Vanilla++ CobaltRust.GG Solo/Duo/Trio?

Enter client.connect 104.129.133.103:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,000 players 11,814 servers online