Online NA 104.129.133.41:28021 checked 14m ago
Zips Vanilla Rust
Connect
srv = rust.server("104.129.133.41:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:11 UTC FW26d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3900 · seed 1
- map
- Procedural Map
- size
- 3900
- seed
- 1
Server
srv.info()- address
- 104.129.133.41:28021
- region
- NA
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 19:11 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 137 on average | 138/200 |
| 1 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 116 on average | 124/200 |
| 2 | [US East] Facepunch Premium 1 | NA · groups of 8+ · monthly · 79 on average | 74/400 |
| 3 | RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY | NA · groups of 50+ · monthly · 67 on average | 56/225 |
| 4 | PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo | NA · groups of 20+ · monthly · 41 on average | 32/200 |
| 5 | Rusticated.com - US Premium Long | NA · groups of 16+ · monthly · 36 on average | 26/150 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Zips Vanilla Rust rank?
On seven-day player hours Zips Vanilla Rust is #7,434 overall and #1,118 in North America, inside the top 34% of all ranked servers.
How full does Zips Vanilla Rust run?
Current row: 0 players on Zips Vanilla Rust, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 08:00 UTC is the busiest, at 0 players.
Server facts
How well does Zips Vanilla Rust perform?
Server fps over the last 48 hours averages 106; the floor is 19. Entity numbers reached 89,037, and that includes buildings, deployables and the rest. The memory field tops out at 6,175 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Zips Vanilla Rust run?
Rust network protocol 2635 and build 168909 on Linux is what Zips Vanilla Rust runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Zips Vanilla Rust, and is it up?
Zips Vanilla Rust reports itself online at the current refresh. A restart about 26 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is Zips Vanilla Rust hosted?
The NA tag is what Zips Vanilla Rust uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.129.133.41:28021.
Map and rules
Which rules apply on Zips Vanilla Rust, and what settings?
No gather rate appears in the name: Zips Vanilla Rust. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. The plugin count is Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
What is the map on Zips Vanilla Rust?
The game generates the map on Zips Vanilla Rust: procedural, size 3,900, seed 1. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Zips Vanilla Rust wipe?
A single wipe each month, the force wipe, is all Zips Vanilla Rust does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 26 days 2 hours ago. A monthly wipe schedule is published in its tags.
On Zips Vanilla Rust, what happens on wipe day?
The average peak over recent wipes is 2 players. 25 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold Zips Vanilla Rust, and which filters?
These Rust Data lists include Zips Vanilla Rust: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Zips Vanilla Rust?
Read by the game's server browser, the tags Zips Vanilla Rust publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Zips Vanilla Rust?
Enter client.connect 104.129.133.41:28021 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.