Online 104.143.3.247:28159 checked 8m ago
HURT LOCKER
Connect
srv = rust.server("104.143.3.247:28156")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 06:09 UTC27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 225798380
- map
- Procedural Map
- size
- 4000
- seed
- 225798380
Server
srv.info()- address
- 104.143.3.247:28159
- region
- –
- max players
- 200
- group limit
- 12 max
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 06:09 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 92/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 246/700 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 23/1000 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 74 on average | 134/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 69 on average | 357/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 65 on average | 484/1000 |
Quick answers
From the figures on this page.
Population data
What position does HURT LOCKER take in the server rankings?
Rank #6,274 on seven-day player hours for HURT LOCKER, within the top 28% of all ranked servers.
How full does HURT LOCKER run?
The sample now reads 1 players for HURT LOCKER, out of 200 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 12:00 UTC, averaging 1 players.
About the server
How smoothly does HURT LOCKER run?
Server fps over the last 48 hours averages 7; the floor is 5. Buildings, deployables and all else in the world took the count as high as 94,078 entities. A high of 2,999 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does HURT LOCKER run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by HURT LOCKER. The protocol has to match before you can join, and Steam does the updating.
Is HURT LOCKER up, and what does its uptime show?
The current sample puts HURT LOCKER online. Count back 8 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
Which location does HURT LOCKER run from?
For HURT LOCKER, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 104.143.3.247:28159 is its address.
Rules, settings, map
Which settings and rules does HURT LOCKER run?
No gather rate appears in the name: HURT LOCKER. 12 players is the maximum per group. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on HURT LOCKER?
HURT LOCKER runs a procedural map of size 4,000 with seed 225798380, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does HURT LOCKER wipe, and on what schedule?
Once a month HURT LOCKER wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 10 hours ago. A monthly wipe schedule is published in its tags.
On HURT LOCKER, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 3 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold HURT LOCKER, and which filters?
The Rust Data lists that HURT LOCKER fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on HURT LOCKER?
These tags are published by HURT LOCKER and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): 200 slots in total; ts12 (Group limit): No team may exceed 12; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to HURT LOCKER?
In Rust, F1 opens the console: type client.connect 104.143.3.247:28159. Launch Rust on this page does the same by opening the game through Steam and connecting.
