Rust Data

rustdata.spaceservers104.234.251.154:28037.ipynb

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Online 104.234.251.154:28035 checked 11m ago

Pyro Test Server

quad moddedoxide

Connect

srv = rust.server("104.234.251.154:28037")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #8,462 # top 38%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers, and #458 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 18:17 UTC6d ago 1 NaN running 0
1 Sun 18 Oct, 19:16 UTC11d ago 1 halved by day 1 5 days 0
2 Sun 11 Oct, 21:22 UTC18d ago 1 held half 6.9 days 0
3 Wed 7 Oct, 06:17 UTC22d ago 1 held half 4.6 days 0
4 Tue 6 Oct, 20:17 UTC23d ago 1 NaN 0.4 days 0
5 Fri 2 Oct, 18:00 UTC27d ago 1 held half 4.1 days 0
6 Thu 24 Sep, 17:28 UTC35d ago 1 halved by day 2 8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 250694
Map of Pyro Test Server
map
Procedural Map
size
3500
seed
250694
Open on RustMaps

Server

srv.info()
address
104.234.251.154:28035
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
23 Oct 2026, 18:17 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Geležinis Miškasquad · 6 on average1/99
1#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average1/80
2[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average1/60
3Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BPNA · quad · weekly · 5 on average21/50
4LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average0/100
5[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux FriendlyEU · quad · biweekly · 2 on average0/100

Quick answers

From the figures on this page.

Population

What position does Pyro Test Server take in the server rankings?

Player hours over seven days put Pyro Test Server at #8,462, in the top 38% of the ranked set. Its position in the quad group is #458.

How many players does Pyro Test Server hold at once?

Pyro Test Server reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

About the server

How well does Pyro Test Server perform?

The 48-hour average is 69 server fps, with a low of 32. Entity numbers reached 82,282, and that includes buildings, deployables and the rest. A high of 3,979 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Pyro Test Server on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Pyro Test Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Pyro Test Server, and is it online now?

Online is the state at the latest refresh for Pyro Test Server. A restart about 19 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Pyro Test Server run from?

There is no region published for Pyro Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.234.251.154:28035 is its address.

Map and rules

Which rules apply on Pyro Test Server, and what settings?

You will not find a gather rate in the string Pyro Test Server. The group limit is 4 players, the quad setting. Game mode roleplay, with this note: rules, towns and jobs for roleplay. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Pyro Test Server loaded?

The game generates the map on Pyro Test Server: procedural, size 3,500, seed 250694. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does Pyro Test Server wipe?

Irregular wipe times on Pyro Test Server leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 8 hours ago.

What is wipe day on Pyro Test Server like?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 75% of the time. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Which Rust Data filters and lists contain Pyro Test Server?

The Rust Data lists that Pyro Test Server fits are: Modded Rust servers and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

How should you read the server tags on Pyro Test Server?

The game's server browser reads these tags from Pyro Test Server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^r (Roleplay): A server built for roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Pyro Test Server?

In Rust, F1 opens the console: type client.connect 104.234.251.154:28035. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/sCQCaHTNdX.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts4
Group limit No team may exceed 4.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Gameplay

^r
Roleplay A server built for roleplay.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,102 players 11,673 servers online