Online 104.234.251.154:28035 checked 11m ago
Pyro Test Server
Connect
srv = rust.server("104.234.251.154:28037")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 38% of all ranked servers, and #458 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 18:17 UTC6d ago | 1 | NaN | running | 0 |
| 1 | Sun 18 Oct, 19:16 UTC11d ago | 1 | halved by day 1 | 5 days | 0 |
| 2 | Sun 11 Oct, 21:22 UTC18d ago | 1 | held half | 6.9 days | 0 |
| 3 | Wed 7 Oct, 06:17 UTC22d ago | 1 | held half | 4.6 days | 0 |
| 4 | Tue 6 Oct, 20:17 UTC23d ago | 1 | NaN | 0.4 days | 0 |
| 5 | Fri 2 Oct, 18:00 UTC27d ago | 1 | held half | 4.1 days | 0 |
| 6 | Thu 24 Sep, 17:28 UTC35d ago | 1 | halved by day 2 | 8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 250694
- map
- Procedural Map
- size
- 3500
- seed
- 250694
Server
srv.info()- address
- 104.234.251.154:28035
- region
- –
- max players
- 50
- group limit
- quad
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 18:17 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Geležinis Miškas | quad · 6 on average | 1/99 |
| 1 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 1/80 |
| 2 | [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 1/60 |
| 3 | Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BP | NA · quad · weekly · 5 on average | 21/50 |
| 4 | LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 0/100 |
| 5 | [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 2 on average | 0/100 |
Quick answers
From the figures on this page.
Population
What position does Pyro Test Server take in the server rankings?
Player hours over seven days put Pyro Test Server at #8,462, in the top 38% of the ranked set. Its position in the quad group is #458.
How many players does Pyro Test Server hold at once?
Pyro Test Server reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How well does Pyro Test Server perform?
The 48-hour average is 69 server fps, with a low of 32. Entity numbers reached 82,282, and that includes buildings, deployables and the rest. A high of 3,979 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Pyro Test Server on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Pyro Test Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Pyro Test Server, and is it online now?
Online is the state at the latest refresh for Pyro Test Server. A restart about 19 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Pyro Test Server run from?
There is no region published for Pyro Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.234.251.154:28035 is its address.
Map and rules
Which rules apply on Pyro Test Server, and what settings?
You will not find a gather rate in the string Pyro Test Server. The group limit is 4 players, the quad setting. Game mode roleplay, with this note: rules, towns and jobs for roleplay. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Pyro Test Server loaded?
The game generates the map on Pyro Test Server: procedural, size 3,500, seed 250694. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Pyro Test Server wipe?
Irregular wipe times on Pyro Test Server leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 8 hours ago.
What is wipe day on Pyro Test Server like?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 75% of the time. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Which Rust Data filters and lists contain Pyro Test Server?
The Rust Data lists that Pyro Test Server fits are: Modded Rust servers and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
How should you read the server tags on Pyro Test Server?
The game's server browser reads these tags from Pyro Test Server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^r (Roleplay): A server built for roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Pyro Test Server?
In Rust, F1 opens the console: type client.connect 104.234.251.154:28035. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/sCQCaHTNdX.