Rust Data

rustdata.spaceservers104.28.163.160:28017.ipynb

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Offline 104.28.163.160:28015 checked 33d ago

LOCAL LAB [no EAC]

pve

Connect

srv = rust.server("104.28.163.160:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #14,901 # top 64%
last wipe 41d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
104.28.163.160:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
17 Sep 2026, 16:48 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average25/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average31/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average18/200
3[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average8/150
4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average30/200
5[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average10/100

Quick answers

From the figures on this page.

Player counts

What position does LOCAL LAB [no EAC] take in the server rankings?

Player hours over seven days put LOCAL LAB [no EAC] at #14,901, in the top 64% of the ranked set.

How many players does LOCAL LAB [no EAC] hold at once?

The current row shows LOCAL LAB [no EAC] offline; the last response was 33 days 12 hours ago.

Server data

Which Rust version is LOCAL LAB [no EAC] on?

The build is Rust network protocol 2633 and build 164530 on Windows, run by LOCAL LAB [no EAC]. Joining needs the same protocol on your game; Steam handles the update.

Is LOCAL LAB [no EAC] up, and what does its uptime show?

Offline now for LOCAL LAB [no EAC], last seen 33 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 25 September 2026.

In which location is LOCAL LAB [no EAC] hosted?

There is no region published for LOCAL LAB [no EAC]. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 104.28.163.160:28015 is its address.

Map and rules

What rules and settings are recorded for LOCAL LAB [no EAC]?

You will not find a gather rate in the string LOCAL LAB [no EAC]. The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. It is a community server, and the browser files it under Community. The VAC field reads off.

What is the map on LOCAL LAB [no EAC]?

LOCAL LAB [no EAC] runs a procedural map, which the game generates.

Wipes and dates

When does LOCAL LAB [no EAC] wipe, and how often?

A rhythm cannot be read from the wipes of LOCAL LAB [no EAC] on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 41 days 22 hours ago, and that is the one in play.

Tags and filters

Where does LOCAL LAB [no EAC] appear among Rust Data lists and filters?

On Rust Data, LOCAL LAB [no EAC] appears in these lists: Rust community servers, unfiltered and Rust PvE servers. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the server tags on LOCAL LAB [no EAC]?

The game's server browser reads these tags from LOCAL LAB [no EAC]: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): The server runs build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join LOCAL LAB [no EAC]?

In Rust, F1 opens the console: type client.connect 104.28.163.160:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build The server runs build 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,153 players 11,869 servers online