Offline 104.28.197.253:28015 checked 31d ago
Evolution Staging Server
Connect
srv = rust.server("104.28.197.253:29003")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 28 Sep, 01:41 UTC31d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.197.253:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 01:41 UTC
- hostname
- –
- first seen
- 28 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 164/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 170/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 18/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 14/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 76/200 |
Quick answers
From the figures on this page.
Population
How does Evolution Staging Server compare in the rankings?
Player hours over seven days put Evolution Staging Server at #15,581, in the top 65% of the ranked set.
How many players does Evolution Staging Server hold at once?
Evolution Staging Server returns no live count at this refresh, having last been seen 31 days 4 hours ago.
Server facts
Which Rust version is Evolution Staging Server on?
Version Rust network protocol 2634 and build 165978 on Windows is reported by Evolution Staging Server. Joining needs the same protocol on your game; Steam handles the update.
Is Evolution Staging Server up, and what does its uptime show?
Evolution Staging Server is offline at this refresh; the last response came 31 days 4 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 28 September 2026.
In which location is Evolution Staging Server hosted?
For Evolution Staging Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.28.197.253:28015.
Rules, settings, map
Which settings and rules does Evolution Staging Server run?
No gather rate appears in the name: Evolution Staging Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Evolution Staging Server loaded?
Evolution Staging Server runs a procedural map, which the game generates.
Wipe data
On what schedule does Evolution Staging Server wipe?
A rhythm cannot be read from the wipes of Evolution Staging Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 31 days 4 hours ago.
On Evolution Staging Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which lists on Rust Data hold Evolution Staging Server, and which filters?
These Rust Data lists include Evolution Staging Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Evolution Staging Server?
These tags are published by Evolution Staging Server and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs165978 (Build): Build number: 165978; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Evolution Staging Server?
In Rust, F1 opens the console: type client.connect 104.28.197.253:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.