Rust Data

rustdata.spaceservers104.28.198.246:28016.ipynb

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Offline 104.28.198.246:28015 checked 17h ago

Staging Dev Server

Connect

srv = rust.server("104.28.198.246:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #10,109 # top 45%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 17:06 UTC1d ago NaN NaN running 0
1 Tue 27 Oct, 08:11 UTC1d ago NaN NaN NaN 1
2 Thu 22 Oct, 05:27 UTC6d ago NaN NaN 5.1 days 0
3 Fri 16 Oct, 15:30 UTC12d ago 1 halved by day 1 5.6 days 1
4 Tue 13 Oct, 18:57 UTC15d ago 1 NaN 2.9 days 0
5 Sat 10 Oct, 15:43 UTC18d ago 2 held half 3.1 days 0
6 Mon 5 Oct, 19:17 UTC23d ago 1 NaN 4.9 days 1
7 Wed 30 Sep, 06:26 UTC28d ago 1 held half 5.5 days 1
8 Tue 29 Sep, 16:25 UTC29d ago 1 NaN 0.6 days 0
9 Sat 26 Sep, 13:59 UTC32d ago 0 NaN 3.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
104.28.198.246:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 17:06 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average204/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average123/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average25/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average14/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average25/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average30/225

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Staging Dev Server rank?

Rank #10,109 on seven-day player hours for Staging Dev Server, within the top 45% of all ranked servers.

How full does Staging Dev Server run?

The current row shows Staging Dev Server offline; the last response was 17 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 09:00 UTC, mean 1 players.

About the server

What is the Rust version on Staging Dev Server?

Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Staging Dev Server, and is it up?

Offline now for Staging Dev Server, last seen 17 hours ago. Over the last 7 full days the hours up number 10 of 168, 6%. Its earliest recorded date in Rust Data is 17 September 2026.

Where does Staging Dev Server sit?

No region is published by Staging Dev Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.28.198.246:28015.

Map and rules

Which rules apply on Staging Dev Server, and what settings?

The name Staging Dev Server carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

When does Staging Dev Server wipe, and how often?

Irregular wipe times on Staging Dev Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 32 hours ago.

What is wipe day on Staging Dev Server like?

The average peak over recent wipes is 1 players. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Which lists on Rust Data hold Staging Dev Server, and which filters?

These Rust Data lists include Staging Dev Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Staging Dev Server hold?

Read by the game's server browser, the tags Staging Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs169483 (Build): The server runs build 169483; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Staging Dev Server?

Enter client.connect 104.28.198.246:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs169483
Build The server runs build 169483.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,937 players 11,705 servers online