Offline 104.28.198.246:28015 checked 17h ago
Staging Dev Server
Connect
srv = rust.server("104.28.198.246:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 17:06 UTC1d ago | NaN | NaN | running | 0 |
| 1 | Tue 27 Oct, 08:11 UTC1d ago | NaN | NaN | NaN | 1 |
| 2 | Thu 22 Oct, 05:27 UTC6d ago | NaN | NaN | 5.1 days | 0 |
| 3 | Fri 16 Oct, 15:30 UTC12d ago | 1 | halved by day 1 | 5.6 days | 1 |
| 4 | Tue 13 Oct, 18:57 UTC15d ago | 1 | NaN | 2.9 days | 0 |
| 5 | Sat 10 Oct, 15:43 UTC18d ago | 2 | held half | 3.1 days | 0 |
| 6 | Mon 5 Oct, 19:17 UTC23d ago | 1 | NaN | 4.9 days | 1 |
| 7 | Wed 30 Sep, 06:26 UTC28d ago | 1 | held half | 5.5 days | 1 |
| 8 | Tue 29 Sep, 16:25 UTC29d ago | 1 | NaN | 0.6 days | 0 |
| 9 | Sat 26 Sep, 13:59 UTC32d ago | 0 | NaN | 3.1 days | 0 |
| 10 | Sun 20 Sep, 06:18 UTC38d ago | 1 | NaN | 6.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.198.246:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 17:06 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 204/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 123/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 25/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 14/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 25/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 30/225 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Staging Dev Server rank?
Rank #10,109 on seven-day player hours for Staging Dev Server, within the top 45% of all ranked servers.
How full does Staging Dev Server run?
The current row shows Staging Dev Server offline; the last response was 17 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 09:00 UTC, mean 1 players.
About the server
What is the Rust version on Staging Dev Server?
Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Staging Dev Server, and is it up?
Offline now for Staging Dev Server, last seen 17 hours ago. Over the last 7 full days the hours up number 10 of 168, 6%. Its earliest recorded date in Rust Data is 17 September 2026.
Where does Staging Dev Server sit?
No region is published by Staging Dev Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.28.198.246:28015.
Map and rules
Which rules apply on Staging Dev Server, and what settings?
The name Staging Dev Server carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
When does Staging Dev Server wipe, and how often?
Irregular wipe times on Staging Dev Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 32 hours ago.
What is wipe day on Staging Dev Server like?
The average peak over recent wipes is 1 players. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Which lists on Rust Data hold Staging Dev Server, and which filters?
These Rust Data lists include Staging Dev Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Staging Dev Server hold?
Read by the game's server browser, the tags Staging Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs169483 (Build): The server runs build 169483; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Staging Dev Server?
Enter client.connect 104.28.198.246:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.