Offline 104.28.200.40:28015 checked 5d ago
TroubleChute
Connect
srv = rust.server("104.28.200.40:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 11:55 UTC24d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.200.40:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 12:34 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 152/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 121/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 24/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 26/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does TroubleChute rank?
Rank #13,731 on seven-day player hours for TroubleChute, within the top 62% of all ranked servers.
How many players does TroubleChute hold at once?
The current row shows TroubleChute offline; the last response was 5 days 4 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What is the Rust version on TroubleChute?
The build is Rust network protocol 2635 and build 168909 on Windows, run by TroubleChute. The protocol has to match before you can join, and Steam does the updating.
How reliable is TroubleChute, and is it online now?
TroubleChute is offline at this refresh; the last response came 5 days 4 hours ago. Over the last 7 full days the hours up number 3 of 168, 2%. The first row Rust Data holds for it is dated 20 September 2026.
Which location does TroubleChute run from?
There is no region published for TroubleChute. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 104.28.200.40:28015.
Map and rules
Which rules apply on TroubleChute, and what settings?
You will not find a gather rate in the string TroubleChute. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has TroubleChute loaded?
TroubleChute runs a procedural map, which the game generates.
Wipe data
When does TroubleChute wipe, and how often?
The record for TroubleChute holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 15 hours ago.
What is wipe day on TroubleChute like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began.
Tags and filters
Which Rust Data filters and lists contain TroubleChute?
The Rust Data lists that TroubleChute fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on TroubleChute?
The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into TroubleChute?
Enter client.connect 104.28.200.40:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.