Rust Data

rustdata.spaceservers104.28.212.228:28017.ipynb

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Offline 104.28.212.228:28015 checked 33d ago

LOCAL LAB [no EAC]

pve

Connect

srv = rust.server("104.28.212.228:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #14,105 # top 61%
last wipe 41d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 17 Sep, 16:48 UTC41d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
104.28.212.228:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
17 Sep 2026, 16:48 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average14/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average26/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average16/200
3[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average7/150
4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average37/200
5[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average4/100

Quick answers

From the figures on this page.

Player counts

What position does LOCAL LAB [no EAC] take in the server rankings?

Rank #14,105 on seven-day player hours for LOCAL LAB [no EAC], within the top 61% of all ranked servers.

How many players does LOCAL LAB [no EAC] hold at once?

LOCAL LAB [no EAC] returns no live count at this refresh, having last been seen 33 days 13 hours ago.

Server data

What Rust version does LOCAL LAB [no EAC] run?

Rust network protocol 2633 and build 164530 on Windows is what LOCAL LAB [no EAC] runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is LOCAL LAB [no EAC], and is it up?

Offline now for LOCAL LAB [no EAC], last seen 33 days 13 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 17 September 2026.

In which location is LOCAL LAB [no EAC] hosted?

No region is published by LOCAL LAB [no EAC]. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 104.28.212.228:28015.

Settings and map

What rules and settings are recorded for LOCAL LAB [no EAC]?

No gather rate appears in the name: LOCAL LAB [no EAC]. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. Community is its browser category. The VAC field reads off.

What is the map on LOCAL LAB [no EAC]?

The game generates its map: procedural, on LOCAL LAB [no EAC].

Wipe data

When does LOCAL LAB [no EAC] wipe, and how often?

Too few wipes are on record for LOCAL LAB [no EAC] to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 41 days 18 hours ago.

What is wipe day on LOCAL LAB [no EAC] like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold LOCAL LAB [no EAC], and which filters?

The Rust Data lists that LOCAL LAB [no EAC] fits are: Rust community servers, unfiltered and Rust PvE servers. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the server tags on LOCAL LAB [no EAC]?

These tags are published by LOCAL LAB [no EAC] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): No player-versus-player combat; the danger comes from the world. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into LOCAL LAB [no EAC]?

The manual route: launch Rust, F1, then client.connect 104.28.212.228:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,000 players 11,748 servers online