Rust Data

rustdata.spaceservers104.28.214.230:28016.ipynb

Run all rust-data · live

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Offline 104.28.214.230:28015 checked 13h ago

PVE

Connect

srv = rust.server("104.28.214.230:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/500 # 0% full
7-day average 0 # peak 1
rank #8,089 # top 36%
last wipe 7d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75115:0018:0022:0005:0009:0012:00Wiped Tue 27 Oct, 15:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep30 Sep3 Oct25 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 15:07 UTC1d ago NaN NaN running 1
1 Sat 24 Oct, 15:31 UTC4d ago 1 NaN 3 days 0
2 Sun 27 Sep, 18:35 UTC31d ago 0 NaN 26.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
104.28.214.230:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 04:01 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average165/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average116/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average18/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average14/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average17/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average25/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does PVE rank?

Player hours over seven days put PVE at #8,089, in the top 36% of the ranked set.

How full does PVE run?

PVE returns no live count at this refresh, having last been seen 13 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 05:00 UTC, mean 1 players.

About the server

What Rust version does PVE run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by PVE. The protocol has to match before you can join, and Steam does the updating.

How reliable is PVE, and is it online now?

PVE is offline at this refresh; the last response came 13 hours ago. Over the last 7 full days the hours up number 19 of 168, 11%. The first row Rust Data holds for it is dated 18 September 2026.

Which location does PVE run from?

No region is published by PVE. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 104.28.214.230:28015 is its address.

Settings and map

Which rules apply on PVE, and what settings?

You will not find a gather rate in the string PVE. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has PVE loaded?

The game generates its map: procedural, on PVE.

Wipes and dates

When does PVE wipe, and on what schedule?

PVE wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 7 days 22 hours ago.

What is wipe day on PVE like?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 1 hours after it began.

Tags and filters

Which lists on Rust Data hold PVE, and which filters?

On Rust Data, PVE appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on PVE hold?

These tags are published by PVE and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): The server lists 500 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into PVE?

Enter client.connect 104.28.214.230:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp500
Max players The server lists 500 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,014 players 11,680 servers online