Rust Data

rustdata.spaceservers104.28.214.233:28016.ipynb

Run all rust-data · live

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Offline 104.28.214.233:28015 checked 5h ago

PVE

Connect

srv = rust.server("104.28.214.233:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/500 # 0% full
7-day average 1 # peak 1
rank #14,047 # top 63%
last wipe 7d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep30 Sep3 Oct7 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 04:01 UTC7d ago NaN NaN running 1
1 Fri 2 Oct, 14:52 UTC26d ago 1 NaN 18.5 days 1
2 Thu 1 Oct, 04:30 UTC27d ago 1 NaN 1.4 days 1
3 Mon 28 Sep, 14:59 UTC30d ago 1 NaN 2.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
104.28.214.233:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 04:01 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average562/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average360/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average44/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average41/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average119/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average131/300

Quick answers

From the figures on this page.

Population

What position does PVE take in the server rankings?

Player hours over seven days put PVE at #14,047, in the top 63% of the ranked set.

How many players does PVE hold at once?

The current row shows PVE offline; the last response was 5 hours ago. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 15:00 UTC, averaging 1 players.

About the server

What is the Rust version on PVE?

Version Rust network protocol 2635 and build 168909 on Windows is reported by PVE. The protocol has to match before you can join, and Steam does the updating.

How reliable is PVE, and is it up?

The latest sample has PVE offline, with a last sighting 5 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does PVE run from?

There is no region published for PVE. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.28.214.233:28015 is its address.

Rules, settings, map

Which rules apply on PVE, and what settings?

The name PVE carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has PVE loaded?

PVE runs a procedural map, which the game generates.

Wipe schedule

When does PVE wipe, and how often?

No next wipe can be predicted for PVE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 7 days 17 hours ago, and that is the one in play.

On PVE, what happens on wipe day?

Recent wipes averaged 1 players at their peak.

Tags and filters

Which Rust Data filters and lists contain PVE?

These Rust Data lists include PVE: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on PVE hold?

Read by the game's server browser, the tags PVE publishes are: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): 500 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into PVE?

Enter client.connect 104.28.214.233:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp500
Max players 500 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,886 players 11,806 servers online