Offline 104.28.219.137:28015 checked 27d ago
RustGuard Local Development
Connect
srv = rust.server("104.28.219.137:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 18:04 UTC27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.219.137:28015
- region
- –
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 18:04 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 452 on average | 168/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 247/275 |
| 2 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 28/100 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 275 on average | 484/450 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 265 on average | 589/600 |
| 5 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 258 on average | 509/500 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustGuard Local Development rank?
Rank #15,921 on seven-day player hours for RustGuard Local Development, within the top 70% of all ranked servers.
What population does RustGuard Local Development carry?
RustGuard Local Development returns no live count at this refresh, having last been seen 27 days 16 hours ago.
Server data
What is the Rust version on RustGuard Local Development?
Version Rust network protocol 2634 and build 166586 on Windows is reported by RustGuard Local Development. Steam updates your game for you, but the protocol must match to join.
How reliable is RustGuard Local Development, and is it online now?
RustGuard Local Development is offline at this refresh; the last response came 27 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 2 October 2026.
Which location does RustGuard Local Development run from?
For RustGuard Local Development, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 104.28.219.137:28015 is its address.
Map and rules
What rules and settings are recorded for RustGuard Local Development?
No gather rate appears in the name: RustGuard Local Development. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has RustGuard Local Development selected?
The game generates its map: procedural, on RustGuard Local Development.
Wipe schedule
When does RustGuard Local Development wipe, and on what schedule?
Too few wipes are on record for RustGuard Local Development to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 16 hours ago, and that is the one in play.
On RustGuard Local Development, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain RustGuard Local Development?
On Rust Data, RustGuard Local Development appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on RustGuard Local Development hold?
These tags are published by RustGuard Local Development and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp8 (Max players): Slot count: 8; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166586 (Build): Recorded game build: 166586; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join RustGuard Local Development?
Enter client.connect 104.28.219.137:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.