Offline 104.28.219.138:28015 checked 26d ago
RustGuard Local Development
Connect
srv = rust.server("104.28.219.138:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- CraggyIsland
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.219.138:28015
- region
- –
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 18:11 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 158/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 101/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 16/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 17/200 |
Quick answers
From the figures on this page.
Population
What position does RustGuard Local Development take in the server rankings?
Rank #15,929 on seven-day player hours for RustGuard Local Development, within the top 70% of all ranked servers.
What population does RustGuard Local Development carry?
Offline now for RustGuard Local Development, with the last sample 26 days 8 hours ago.
About the server
What Rust version does RustGuard Local Development run?
The build is Rust network protocol 2634 and build 166586 on Windows, run by RustGuard Local Development. The protocol has to match before you can join, and Steam does the updating.
How reliable is RustGuard Local Development, and is it online now?
RustGuard Local Development is offline at this refresh; the last response came 26 days 8 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 2 October 2026.
In which location is RustGuard Local Development hosted?
For RustGuard Local Development, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.28.219.138:28015.
Map and rules
What rules and settings are recorded for RustGuard Local Development?
No gather rate appears in the name: RustGuard Local Development. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. Anti-cheat status: VAC on.
Wipes and dates
On what schedule does RustGuard Local Development wipe?
The record for RustGuard Local Development holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 26 days 9 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold RustGuard Local Development, and which filters?
These Rust Data lists include RustGuard Local Development: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on RustGuard Local Development?
These tags are published by RustGuard Local Development and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp8 (Max players): Slot count: 8; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join RustGuard Local Development?
The manual route: launch Rust, F1, then client.connect 104.28.219.138:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.