Rust Data

rustdata.spaceservers104.28.230.248:28016.ipynb

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Offline 104.28.230.248:28015 checked 1d ago

Staging Dev Server

Connect

srv = rust.server("104.28.230.248:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 1 # peak 1
rank #9,973 # top 45%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 17:06 UTC1d ago NaN NaN running 1
1 Thu 22 Oct, 05:27 UTC7d ago 1 NaN 5.5 days 0
2 Sun 18 Oct, 21:41 UTC10d ago 1 halved by day 1 3.3 days 1
3 Tue 13 Oct, 19:19 UTC15d ago 1 NaN 5.1 days 0
4 Mon 5 Oct, 11:06 UTC24d ago 1 halved by day 1 8.3 days 0
5 Sat 3 Oct, 20:51 UTC25d ago 1 NaN 1.6 days 0
6 Mon 28 Sep, 22:17 UTC30d ago 0 NaN 4.9 days 0
7 Fri 25 Sep, 21:37 UTC33d ago 0 NaN 3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
104.28.230.248:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 17:06 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average555/625
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average411/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average175/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average178/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average346/225

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Staging Dev Server rank?

Over the last seven days Staging Dev Server sits at #9,973 on player hours, in the top 45% of ranked servers.

How many players does Staging Dev Server hold at once?

Offline now for Staging Dev Server, with the last sample 43 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 18:00 UTC, mean 1 players.

Server data

Which Rust version is Staging Dev Server on?

Rust network protocol 2635 and build 169353 on Windows is what Staging Dev Server runs. The protocol has to match before you can join, and Steam does the updating.

Is Staging Dev Server up, and what does its uptime show?

Offline now for Staging Dev Server, last seen 43 hours ago. Over the last 7 full days the hours up number 11 of 168, 7%. The first row Rust Data holds for it is dated 19 September 2026.

In which location is Staging Dev Server hosted?

No region is published by Staging Dev Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 104.28.230.248:28015.

Rules, settings, map

Which rules apply on Staging Dev Server, and what settings?

No gather rate appears in the name: Staging Dev Server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Wipe data

When does Staging Dev Server wipe, and how often?

Staging Dev Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 45 hours ago.

On Staging Dev Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 2 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.

Tags, lists

Where does Staging Dev Server appear among Rust Data lists and filters?

On Rust Data, Staging Dev Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Staging Dev Server hold?

These tags are published by Staging Dev Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169353 (Build): Recorded game build: 169353; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Staging Dev Server?

Enter client.connect 104.28.230.248:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs169353
Build Recorded game build: 169353.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 77,657 players 11,837 servers online