Offline 104.28.230.248:28015 checked 1d ago
Staging Dev Server
Connect
srv = rust.server("104.28.230.248:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 17:06 UTC1d ago | NaN | NaN | running | 1 |
| 1 | Thu 22 Oct, 05:27 UTC7d ago | 1 | NaN | 5.5 days | 0 |
| 2 | Sun 18 Oct, 21:41 UTC10d ago | 1 | halved by day 1 | 3.3 days | 1 |
| 3 | Tue 13 Oct, 19:19 UTC15d ago | 1 | NaN | 5.1 days | 0 |
| 4 | Mon 5 Oct, 11:06 UTC24d ago | 1 | halved by day 1 | 8.3 days | 0 |
| 5 | Sat 3 Oct, 20:51 UTC25d ago | 1 | NaN | 1.6 days | 0 |
| 6 | Mon 28 Sep, 22:17 UTC30d ago | 0 | NaN | 4.9 days | 0 |
| 7 | Fri 25 Sep, 21:37 UTC33d ago | 0 | NaN | 3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.230.248:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 17:06 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 555/625 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 411/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 175/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 53/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 178/250 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 346/225 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Staging Dev Server rank?
Over the last seven days Staging Dev Server sits at #9,973 on player hours, in the top 45% of ranked servers.
How many players does Staging Dev Server hold at once?
Offline now for Staging Dev Server, with the last sample 43 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 18:00 UTC, mean 1 players.
Server data
Which Rust version is Staging Dev Server on?
Rust network protocol 2635 and build 169353 on Windows is what Staging Dev Server runs. The protocol has to match before you can join, and Steam does the updating.
Is Staging Dev Server up, and what does its uptime show?
Offline now for Staging Dev Server, last seen 43 hours ago. Over the last 7 full days the hours up number 11 of 168, 7%. The first row Rust Data holds for it is dated 19 September 2026.
In which location is Staging Dev Server hosted?
No region is published by Staging Dev Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 104.28.230.248:28015.
Rules, settings, map
Which rules apply on Staging Dev Server, and what settings?
No gather rate appears in the name: Staging Dev Server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Wipe data
When does Staging Dev Server wipe, and how often?
Staging Dev Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 45 hours ago.
On Staging Dev Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 2 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.
Tags, lists
Where does Staging Dev Server appear among Rust Data lists and filters?
On Rust Data, Staging Dev Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Staging Dev Server hold?
These tags are published by Staging Dev Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169353 (Build): Recorded game build: 169353; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Staging Dev Server?
Enter client.connect 104.28.230.248:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.