Offline 104.28.232.201:28015 checked 6d ago
LocalTest
Connect
srv = rust.server("104.28.232.201:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 12:04 UTC6d ago | 0 | NaN | running | 1 |
| 1 | Tue 13 Oct, 12:26 UTC15d ago | 1 | NaN | 9 days | 0 |
| 2 | Thu 8 Oct, 14:12 UTC20d ago | 1 | NaN | 4.9 days | 1 |
| 3 | Wed 7 Oct, 19:30 UTC21d ago | 1 | NaN | 0.8 days | 1 |
| 4 | Fri 2 Oct, 13:27 UTC26d ago | 1 | NaN | 5.3 days | 1 |
| 5 | Sun 20 Sep, 15:32 UTC38d ago | 1 | held half | 11.9 days | 1 |
| 6 | Thu 17 Sep, 07:12 UTC41d ago | 1 | NaN | 3.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.232.201:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 12:04 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 237/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 146/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 28/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 32/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 42/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does LocalTest rank?
Player hours over seven days put LocalTest at #15,349, in the top 69% of the ranked set.
How full does LocalTest run?
The current row shows LocalTest offline; the last response was 6 days 10 hours ago. Over the last seven days it averaged 0 players.
About the server
Which Rust version is LocalTest on?
Version Rust network protocol 2634 and build 167781 on Windows is reported by LocalTest. Steam updates your game for you, but the protocol must match to join.
How reliable is LocalTest, and is it up?
The latest sample has LocalTest offline, with a last sighting 6 days 10 hours ago. Uptime of 1% across the last 7 full days: 1 hours of 168. Rust Data logged it first on 13 September 2026.
Which location does LocalTest run from?
No region is published by LocalTest. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.28.232.201:28015.
Settings and map
Which settings and rules does LocalTest run?
You will not find a gather rate in the string LocalTest. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has LocalTest loaded?
LocalTest runs a procedural map, which the game generates.
Wipe schedule
When does LocalTest wipe, and on what schedule?
Irregular wipe times on LocalTest leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 6 days 12 hours ago.
On LocalTest, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 2 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Lists and tags
Where does LocalTest appear among Rust Data lists and filters?
These Rust Data lists include LocalTest: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on LocalTest hold?
The game's server browser reads these tags from LocalTest: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join LocalTest?
In Rust, F1 opens the console: type client.connect 104.28.232.201:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.