Rust Data

rustdata.spaceservers104.28.232.203:28016.ipynb

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Offline 104.28.232.203:28015 checked 11d ago

pupok

Connect

srv = rust.server("104.28.232.203:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #14,067 # top 65%
last wipe 11d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct7 Oct12 Oct18 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctSat 10 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 13:46 UTC11d ago 1 NaN running 1
1 Sat 10 Oct, 19:36 UTC17d ago 2 NaN 5.8 days 4
2 Tue 6 Oct, 13:37 UTC21d ago 4 NaN 4.2 days 0
3 Sun 4 Oct, 10:38 UTC23d ago 0 NaN 2.1 days 1
4 Fri 2 Oct, 13:27 UTC25d ago 1 NaN 1.9 days 1
5 Thu 17 Sep, 17:59 UTC40d ago 1 held half 14.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
104.28.232.203:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 13:46 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average273/350
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average24/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average36/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average134/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average52/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average46/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does pupok rank?

Player hours over seven days put pupok at #14,067, in the top 65% of the ranked set.

How full does pupok run?

pupok returns no live count at this refresh, having last been seen 11 days 12 hours ago.

Server data

What is the Rust version on pupok?

Rust network protocol 2634 and build 166652 on Windows is what pupok runs. Steam updates your game for you, but the protocol must match to join.

How reliable is pupok, and is it up?

pupok is offline at this refresh; the last response came 11 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 17 September 2026.

Which location does pupok run from?

No region is published by pupok. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.28.232.203:28015.

Rules, settings, map

What rules and settings are recorded for pupok?

You will not find a gather rate in the string pupok. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has pupok loaded?

A procedural map runs on pupok, generated by the game.

Wipes and dates

When does pupok wipe, and how often?

Irregular wipe times on pupok leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 11 days 12 hours ago.

On pupok, what happens on wipe day?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags and filters

Where does pupok appear among Rust Data lists and filters?

On Rust Data, pupok appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on pupok?

Read by the game's server browser, the tags pupok publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into pupok?

Enter client.connect 104.28.232.203:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,407 players 11,664 servers online