Offline 104.28.232.40:28015 checked 3d ago
TroubleChute
Connect
srv = rust.server("104.28.232.40:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 12:34 UTC23d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.232.40:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 12:34 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 667/750 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 343 on average | 50/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 339 on average | 87/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 315 on average | 370/450 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 179/250 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 260 on average | 162/250 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does TroubleChute rank?
Rank #14,562 on seven-day player hours for TroubleChute, within the top 66% of all ranked servers.
What population does TroubleChute carry?
The current row shows TroubleChute offline; the last response was 3 days 21 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What Rust version does TroubleChute run?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is TroubleChute, and is it online now?
TroubleChute is offline at this refresh; the last response came 3 days 21 hours ago. Uptime of 2% across the last 7 full days: 4 hours of 168. The first row Rust Data holds for it is dated 4 October 2026.
In which location is TroubleChute hosted?
There is no region published for TroubleChute. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 104.28.232.40:28015 is its address.
Map and rules
Which settings and rules does TroubleChute run?
You will not find a gather rate in the string TroubleChute. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has TroubleChute loaded?
The game generates its map: procedural, on TroubleChute.
Wipe data
On what schedule does TroubleChute wipe?
A rhythm cannot be read from the wipes of TroubleChute on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 23 days 8 hours ago, and that is the one in play.
What is wipe day on TroubleChute like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which Rust Data filters and lists contain TroubleChute?
The Rust Data lists that TroubleChute fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on TroubleChute?
The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to TroubleChute?
Enter client.connect 104.28.232.40:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.