Rust Data

rustdata.spaceservers104.28.24.176:28217.ipynb

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Offline 104.28.24.176:28215 checked 36d ago

ipv4 test

Connect

srv = rust.server("104.28.24.176:28217")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,551 # top 71%
last wipe 36d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
104.28.24.176:28215
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
23 Sep 2026, 20:55 UTC
hostname
–
first seen
23 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average109/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average124/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average455/575
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average26/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average534/650
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average439/525

Quick answers

From the figures on this page.

Player counts

What position does ipv4 test take in the server rankings?

Rank #15,551 on seven-day player hours for ipv4 test, within the top 71% of all ranked servers.

What population does ipv4 test carry?

Offline now for ipv4 test, with the last sample 36 days 3 hours ago.

Server facts

Which Rust version is ipv4 test on?

Version Rust network protocol 2633 and build 165217 on Linux is reported by ipv4 test. Joining needs the same protocol on your game; Steam handles the update.

How reliable is ipv4 test, and is it online now?

Offline now for ipv4 test, last seen 36 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 23 September 2026.

In which location is ipv4 test hosted?

There is no region published for ipv4 test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.28.24.176:28215.

Rules, settings, map

Which settings and rules does ipv4 test run?

The name ipv4 test carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has ipv4 test loaded?

The game generates its map: procedural, on ipv4 test.

Wipes and dates

On what schedule does ipv4 test wipe?

A rhythm cannot be read from the wipes of ipv4 test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 36 days 3 hours ago.

Lists and tags

Where does ipv4 test appear among Rust Data lists and filters?

These Rust Data lists include ipv4 test: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on ipv4 test hold?

The game's server browser reads these tags from ipv4 test: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to ipv4 test?

Enter client.connect 104.28.24.176:28215 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build Build number: 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,580 players 11,733 servers online