Online 104.5.40.20:28015 checked 1h ago
MoneyTrain
Connect
srv = rust.server("104.5.40.20:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 51% of all ranked servers, and #538 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 21:24 UTC21d ago | 2 | NaN | running | 0 |
| 1 | Mon 5 Oct, 20:38 UTC22d ago | 2 | NaN | 1 days | 0 |
| 2 | Fri 2 Oct, 18:23 UTC25d ago | 3 | halved by day 2 | 3.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 108205031
- map
- Procedural Map
- size
- 3500
- seed
- 108205031
Server
srv.info()- address
- 104.5.40.20:28015
- region
- –
- max players
- 3
- group limit
- quad
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 21:24 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EA] Softcore 1 | quad · monthly · 67 on average | 55/350 |
| 1 | [US] Facepunch Softcore 2 | NA · quad · monthly · 60 on average | 48/300 |
| 2 | Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 20/150 |
| 3 | Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 12 on average | 1/100 |
| 4 | [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 11/200 |
| 5 | [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 11/200 |
Quick answers
From the figures on this page.
Population data
What position does MoneyTrain take in the server rankings?
Rank #11,271 on seven-day player hours for MoneyTrain, within the top 51% of all ranked servers. The quad group places it at #538.
What population does MoneyTrain carry?
The sample now reads 0 players for MoneyTrain, out of 3 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 1 players.
Server facts
What does performance look like on MoneyTrain?
Server fps over the last 48 hours averages 82; the floor is 67. The entity count peaked at 74,395, covering buildings, deployables and the rest of the world. A high of 2,364 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does MoneyTrain run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by MoneyTrain. Steam updates your game for you, but the protocol must match to join.
Is MoneyTrain up, and what does its uptime show?
Online is the state at the latest refresh for MoneyTrain. A restart about 42 hours ago is what its reported uptime implies. 129 of 168 hours up over the last 7 full days, or 77%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is MoneyTrain hosted?
There is no region published for MoneyTrain. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.5.40.20:28015.
Rules, settings, map
Which settings and rules does MoneyTrain run?
You will not find a gather rate in the string MoneyTrain. quad sets the cap: 4 players per group. Game mode softcore, with this note: Facepunch's easier setting: some loot is kept. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. The VAC field reads off.
Which map has MoneyTrain loaded?
The game generates the map on MoneyTrain: procedural, size 3,500, seed 108205031. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does MoneyTrain wipe, and how often?
No next wipe can be predicted for MoneyTrain, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 21 days 20 hours ago.
On MoneyTrain, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 5 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.
Tags, lists
Which lists on Rust Data hold MoneyTrain, and which filters?
On Rust Data, MoneyTrain appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the server tags on MoneyTrain?
Read by the game's server browser, the tags MoneyTrain publishes are: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp3 (Max players): The server lists 3 slots; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to MoneyTrain?
Enter client.connect 104.5.40.20:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.