Rust Data

rustdata.spaceservers105.103.118.38:28017.ipynb

Run all rust-data · live

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Offline 105.103.118.38:28015 checked 21d ago

OTCHO

quad softcore

Connect

srv = rust.server("105.103.118.38:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,885 # top 72%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
105.103.118.38:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
8 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 67 on average12/350
1[US] Facepunch Softcore 2NA · quad · monthly · 57 on average72/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 32 on average33/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average8/100
4[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average6/200
5[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average6/200

Quick answers

From the figures on this page.

Population data

What position does OTCHO take in the server rankings?

Player hours over seven days put OTCHO at #15,885, in the top 72% of the ranked set. Its position in the quad group is #633.

What population does OTCHO carry?

OTCHO returns no live count at this refresh, having last been seen 21 days 16 hours ago.

About the server

What Rust version does OTCHO run?

The build is Rust network protocol 2634 and build 167058 on Linux, run by OTCHO. Joining needs the same protocol on your game; Steam handles the update.

How reliable is OTCHO, and is it up?

OTCHO is offline at this refresh; the last response came 21 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 8 October 2026.

Where does OTCHO sit?

There is no region published for OTCHO. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 105.103.118.38:28015.

Settings and map

Which settings and rules does OTCHO run?

No gather rate appears in the name: OTCHO. Up to 4 players may share a group (quad). softcore is the game mode here, and Facepunch's easier setting: some loot is kept. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has OTCHO selected?

A procedural map runs on OTCHO, generated by the game.

Wipes and dates

On what schedule does OTCHO wipe?

The record for OTCHO holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 26 days 15 hours ago, and that is the one in play.

Tags and filters

Where does OTCHO appear among Rust Data lists and filters?

On Rust Data, OTCHO appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the server tags on OTCHO?

The game's server browser reads these tags from OTCHO: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): Team size tops out at 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to OTCHO?

In Rust, F1 opens the console: type client.connect 105.103.118.38:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players Slot count: 50.
ts4
Group limit Team size tops out at 4.
v2634
Protocol To join, your game must run protocol 2634.
cs167058
Build Recorded game build: 167058.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,102 players 11,673 servers online