Rust Data

rustdata.spaceservers105.107.33.177:28017.ipynb

Run all rust-data · live

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Offline 105.107.33.177:28015 checked 3d ago

OTCHO

quad softcore

Connect

srv = rust.server("105.107.33.177:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,273 # top 69%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers, and #622 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
105.107.33.177:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 66 on average43/350
1[US] Facepunch Softcore 2NA · quad · monthly · 57 on average27/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 32 on average24/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average1/100
4[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average5/200
5[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average5/200

Quick answers

From the figures on this page.

Player counts

How does OTCHO compare in the rankings?

Rank #15,273 on seven-day player hours for OTCHO, within the top 69% of all ranked servers. Within the quad group, its rank is #622.

How full does OTCHO run?

OTCHO returns no live count at this refresh, having last been seen 3 days 18 hours ago. Over the last seven days it averaged 0 players.

Server data

What Rust version does OTCHO run?

Rust network protocol 2635 and build 168909 on Linux is what OTCHO runs. Steam updates your game for you, but the protocol must match to join.

How reliable is OTCHO, and is it up?

The latest sample has OTCHO offline, with a last sighting 3 days 18 hours ago. Uptime of 0% across the last 3 full days: 0 hours of 72. Its earliest recorded date in Rust Data is 26 October 2026.

Which location does OTCHO run from?

No region is published by OTCHO. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 105.107.33.177:28015.

Rules, settings, map

Which rules apply on OTCHO, and what settings?

You will not find a gather rate in the string OTCHO. quad sets the cap: 4 players per group. softcore is the game mode here, and Facepunch's lighter mode, with partial loot kept. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has OTCHO loaded?

The game generates its map: procedural, on OTCHO.

Wipe data

On what schedule does OTCHO wipe?

A rhythm cannot be read from the wipes of OTCHO on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 26 days 19 hours ago, and that is the one in play.

Tags, lists

Which lists on Rust Data hold OTCHO, and which filters?

These Rust Data lists include OTCHO: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the server tags on OTCHO?

The game's server browser reads these tags from OTCHO: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp50 (Max players): 50 slots in total; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join OTCHO?

The manual route: launch Rust, F1, then client.connect 105.107.33.177:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode Game mode: softcore, the easier ruleset.
mp50
Max players 50 slots in total.
ts4
Group limit The team cap is 4.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,013 players 11,602 servers online