Offline 106.222.202.255:28015 checked 14d ago
My Local Testing Server
Connect
srv = rust.server("106.222.202.255:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 106.222.202.255:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 04:17 UTC
- hostname
- –
- first seen
- 15 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 194/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 176/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 16/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 98/200 |
Quick answers
From the figures on this page.
Player counts
How does My Local Testing Server compare in the rankings?
Over the last seven days My Local Testing Server sits at #12,906 on player hours, in the top 60% of ranked servers.
How full does My Local Testing Server run?
My Local Testing Server returns no live count at this refresh, having last been seen 14 days ago.
Server data
What is the Rust version on My Local Testing Server?
Version Rust network protocol 2634 and build 167584 on Windows is reported by My Local Testing Server. Steam updates your game for you, but the protocol must match to join.
How reliable is My Local Testing Server, and is it online now?
The latest sample has My Local Testing Server offline, with a last sighting 14 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 15 October 2026.
Where does My Local Testing Server sit?
For My Local Testing Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 106.222.202.255:28015.
Rules, settings, map
What rules and settings are recorded for My Local Testing Server?
You will not find a gather rate in the string My Local Testing Server. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. The VAC field reads off.
What is the map on My Local Testing Server?
The game generates its map: procedural, on My Local Testing Server.
Wipe data
When does My Local Testing Server wipe, and how often?
A rhythm cannot be read from the wipes of My Local Testing Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 14 days 2 hours ago.
Lists and tags
Which lists on Rust Data hold My Local Testing Server, and which filters?
The Rust Data lists that My Local Testing Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on My Local Testing Server?
The game's server browser reads these tags from My Local Testing Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into My Local Testing Server?
In Rust, F1 opens the console: type client.connect 106.222.202.255:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.