Rust Data

rustdata.spaceservers107.13.210.75:28015.ipynb

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Offline 107.13.210.75:28015 checked 11d ago

core_main

Connect

srv = rust.server("107.13.210.75:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,330 # top 70%
last wipe 104d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctThu 16 Jul
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 22:58 UTC18d ago 2 NaN running 1
1 Thu 16 Jul, 09:14 UTC104d ago NaN NaN 86.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 87583452
No map picture published
map
Procedural Map
size
4500
seed
87583452
Open on RustMaps

Server

srv.info()
address
107.13.210.75:28015
region
–
max players
50
group limit
not published
wipe schedule
–
last wipe
16 Jul 2026, 09:14 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average160/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average95/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average17/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average17/200

Quick answers

From the figures on this page.

Player counts

How does core_main compare in the rankings?

Rank #15,330 on seven-day player hours for core_main, within the top 70% of all ranked servers.

How many players does core_main hold at once?

The current row shows core_main offline; the last response was 11 days 2 hours ago.

Server data

What Rust version does core_main run?

Version Rust network protocol 2223 on Windows is reported by core_main. The protocol has to match before you can join, and Steam does the updating.

Is core_main up, and what does its uptime show?

Offline now for core_main, last seen 11 days 2 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 19 September 2026.

Where does core_main sit?

No region is published by core_main. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 107.13.210.75:28015 is its address.

Map and rules

What rules and settings are recorded for core_main?

The name core_main carries no gather rate. Group limits do not appear in its data. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has core_main loaded?

core_main runs a procedural map of size 4,500 with seed 87583452, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does core_main wipe, and on what schedule?

The record for core_main holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 104 days 17 hours ago, and that is the one in play.

On core_main, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 31 hours in.

Tags, lists

Which Rust Data filters and lists contain core_main?

These Rust Data lists include core_main: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

How should you read the server tags on core_main?

The game's server browser reads these tags from core_main: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; v2223 (Protocol): Protocol 2223 is required; a different game version cannot connect; ptrak (Networking): Standard network layer for Rust: RakNet; hd9562fd7 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join core_main?

Enter client.connect 107.13.210.75:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,v2223,hd9562fd7,stok,gmrust

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
v2223
Protocol Protocol 2223 is required; a different game version cannot connect.
ptrak
Networking Standard network layer for Rust: RakNet.

Other

hd9562fd7
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
stok
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,972 players 11,694 servers online