Rust Data

rustdata.spaceservers107.174.232.22:28017.ipynb

Run all rust-data · live

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Online NA 107.174.232.22:28015 checked 12m ago

mortal.wish

vanillacarbonpremium

Connect

srv = rust.server("107.174.232.22:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #14,028 # top 63% · #1427 in NA
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 63% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 02:04 UTC27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 2024
Map of mortal.wish
map
Procedural Map
size
3000
seed
2024
Open on RustMaps

Server

srv.info()
address
107.174.232.22:28015
region
NA
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 02:04 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average14/250
1Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average25/250
2Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 206 on average163/250
3Rustoria.co - US MondaysNA · groups of 12+ · weekly · 158 on average132/200
4Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average8/100
5Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average6/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does mortal.wish rank?

Ranked #14,028 on seven-day player hours, mortal.wish is #1,427 in North America and in the top 63% of all ranked servers.

What population does mortal.wish carry?

Current row: 0 players on mortal.wish, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 0 players.

Server facts

How smoothly does mortal.wish run?

Averaged over 48 hours: 206 server fps, never under 139. The entity count peaked at 49,308, covering buildings, deployables and the rest of the world. Memory peaked at 3,198 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does mortal.wish run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by mortal.wish. The protocol has to match before you can join, and Steam does the updating.

How reliable is mortal.wish, and is it online now?

The current sample puts mortal.wish online. A restart about 27 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is mortal.wish hosted?

In North America, mortal.wish lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 107.174.232.22:28015 is its address.

Map and rules

Which rules apply on mortal.wish, and what settings?

No gather rate appears in the name: mortal.wish. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. The plugin count is Carbon. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. Only premium players get in. VAC, Valve's anti-cheat, is enabled.

Which map has mortal.wish selected?

Size 3,000, seed 2024: the procedural map on mortal.wish, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does mortal.wish wipe, and on what schedule?

The record for mortal.wish holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 27 days 9 hours ago, and that is the one in play.

On mortal.wish, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 27 hours after it began.

Tags, lists

Where does mortal.wish appear among Rust Data lists and filters?

On Rust Data, mortal.wish appears in these lists: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on mortal.wish?

The game's server browser reads these tags from mortal.wish: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^y (Carbon): Plugin framework: Carbon; ^q (Premium): Only premium players get in; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to mortal.wish?

The manual route: launch Rust, F1, then client.connect 107.174.232.22:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Only premium players get in. You will find its website at https://mortalwish.net/.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^y,^v,NA,^q,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^y
Carbon Plugin framework: Carbon.
^q
Premium Only premium players get in.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,000 players 11,748 servers online