Online 108.61.100.191:28016 checked 12m ago
Rusted Methods
Connect
srv = rust.server("108.61.100.191:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 20:45 UTC FW28d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 782583436
- map
- Procedural Map
- size
- 4500
- seed
- 782583436
Server
srv.info()- address
- 108.61.100.191:28016
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 20:45 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 50/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 92/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 270/300 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 13/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 329/375 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 272/300 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Rusted Methods rank?
Rank #7,811 on seven-day player hours for Rusted Methods, within the top 35% of all ranked servers.
What population does Rusted Methods carry?
Current row: 0 players on Rusted Methods, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 1 players.
About the server
What does performance look like on Rusted Methods?
The 48-hour average is 88 server fps, with a low of 79. Entity numbers reached 122,878, and that includes buildings, deployables and the rest. A high of 3,266 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Rusted Methods run?
Rust network protocol 2635 and build 168909 on Windows is what Rusted Methods runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rusted Methods, and is it online now?
Rusted Methods reports itself online at the current refresh. A restart about 14 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does Rusted Methods sit?
There is no region published for Rusted Methods. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 108.61.100.191:28016.
Map and rules
What rules and settings are recorded for Rusted Methods?
No gather rate appears in the name: Rusted Methods. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Rusted Methods loaded?
Rusted Methods runs a procedural map of size 4,500 with seed 782583436, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does Rusted Methods wipe?
The only wipe Rusted Methods takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 28 days 5 hours ago.
What is wipe day on Rusted Methods like?
Recent wipes averaged 3 players at their peak. Peak population on the latest wipe came 3 hours in.
Lists and tags
Which Rust Data filters and lists contain Rusted Methods?
These Rust Data lists include Rusted Methods: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Rusted Methods?
Read by the game's server browser, the tags Rusted Methods publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Rusted Methods?
In Rust, F1 opens the console: type client.connect 108.61.100.191:28016. Launch Rust on this page does the same by opening the game through Steam and connecting.