Rust Data

rustdata.spaceservers108.61.88.15:28017.ipynb

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Online NA 108.61.88.15:28016 checked 7m ago

BotWorld WARZONE - AI Bot War

moddedoxide

Connect

srv = rust.server("108.61.88.15:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #8,031 # top 36% · #1166 in NA
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5204:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct20 Oct25 Oct30 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 15:30 UTC8d ago 2 NaN running 0
1 Fri 16 Oct, 00:42 UTC14d ago 0 NaN 5.6 days 0
2 Fri 9 Oct, 10:40 UTC20d ago 9 halved by day 3 6.6 days 0
3 Fri 9 Oct, 03:13 UTC21d ago 9 NaN 0.3 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 2481346
Map of BotWorld WARZONE - AI Bot War
map
Procedural Map
size
3000
seed
2481346
Open on RustMaps

Server

srv.info()
address
108.61.88.15:28016
region
NA
max players
100
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 15:30 UTC
hostname
–
first seen
5 Oct 2026

About this server · in its own words

print(srv.description)
WARZONE by BotWorld AI war bots and players fight over the control zone. Pick a side, buy your loadout at the Quartermaster, hold the zone to win - kills pay cash. https://discord.gg/8zKYEJzUys

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28NA · groups of 100+ · 26 on average6/200
1RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 15 on average24/50
2RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 14 on average31/400
3[US] BekerMelk's Bow Aim Training Server | AimTrain FaceNA · no group limit · 1 on average1/50
4US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 8 on average11/100
5RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 740 on average323/350

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does BotWorld WARZONE - AI Bot War rank?

On seven-day player hours BotWorld WARZONE - AI Bot War is #8,031 overall and #1,166 in North America, inside the top 36% of all ranked servers.

What population does BotWorld WARZONE - AI Bot War carry?

Current row: 0 players on BotWorld WARZONE - AI Bot War, against 100 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 07:00 UTC is the busiest, at 0 players.

Server data

What does performance look like on BotWorld WARZONE - AI Bot War?

Server fps over the last 48 hours averages 96; the floor is 3. The entity count peaked at 46,019, covering buildings, deployables and the rest of the world. Memory peaked at 6,166 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is BotWorld WARZONE - AI Bot War on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by BotWorld WARZONE - AI Bot War. Joining needs the same protocol on your game; Steam handles the update.

How reliable is BotWorld WARZONE - AI Bot War, and is it online now?

The current sample puts BotWorld WARZONE - AI Bot War online. Count back 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 5 October 2026.

Where does BotWorld WARZONE - AI Bot War sit?

With its NA tag, BotWorld WARZONE - AI Bot War lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 108.61.88.15:28016 is its address.

Rules, settings, map

What rules and settings are recorded for BotWorld WARZONE - AI Bot War?

The name BotWorld WARZONE - AI Bot War carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode minigames & battle royale, with this note: parkour, Bedwars, battle royale, arenas. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has BotWorld WARZONE - AI Bot War selected?

Size 3,000, seed 2481346: the procedural map on BotWorld WARZONE - AI Bot War, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does BotWorld WARZONE - AI Bot War wipe?

BotWorld WARZONE - AI Bot War wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 8 days 11 hours ago, and that is the one in play.

What is wipe day on BotWorld WARZONE - AI Bot War like?

The average peak over recent wipes is 4 players. 8 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 3 in the other cases.

Tags, lists

Where does BotWorld WARZONE - AI Bot War appear among Rust Data lists and filters?

These Rust Data lists include BotWorld WARZONE - AI Bot War: Modded Rust servers, Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on BotWorld WARZONE - AI Bot War hold?

Read by the game's server browser, the tags BotWorld WARZONE - AI Bot War publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^i (Battlefield): Battlefield: quick PvP, kits included, rates raised; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into BotWorld WARZONE - AI Bot War?

In Rust, F1 opens the console: type client.connect 108.61.88.15:28016. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/5NzyCDXe5z is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^e,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Gameplay

^e
Minigames Runs minigames such as arenas, Bedwars and parkour.
^i
Battlefield Battlefield: quick PvP, kits included, rates raised.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,443 players 11,663 servers online