Rust Data

rustdata.spaceservers108.65.107.82:28017.ipynb

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Online NA 108.65.107.82:28015 checked 10m ago

Bad Neighbors Rust | NA | Vanilla

vanillapremium

Connect

srv = rust.server("108.65.107.82:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak 2
rank #6,926 # top 31% · #1073 in NA
last wipe 7d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 22:54 UTC7d ago 2 NaN running 0
1 Mon 19 Oct, 00:52 UTC10d ago 1 held half 2.9 days 0
2 Thu 15 Oct, 19:04 UTC13d ago 1 halved by day 1 3.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3600 · seed 1583451197
Map of Bad Neighbors Rust | NA | Vanilla
map
Procedural Map
size
3600
seed
1583451197
Open on RustMaps

Server

srv.info()
address
108.65.107.82:28015
region
NA
max players
75
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 22:54 UTC
hostname
–
first seen
13 Oct 2026

About this server · in its own words

print(srv.description)
Welcome to the neighborhood. Good people. Terrible neighbors. Vanilla Rust, friendly rivalries, and a little trouble.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average34/250
1Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average35/250
2Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 202 on average375/425
3Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average6/100
4Rustoria.co - US MondaysNA · groups of 12+ · weekly · 154 on average260/325
5Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average17/200

Quick answers

From the figures on this page.

Player counts

How does Bad Neighbors Rust | NA | Vanilla compare in the rankings?

Player hours over the last seven days: #6,926 for Bad Neighbors Rust | NA | Vanilla, #1,073 in North America, within the top 31% of the ranked set.

What population does Bad Neighbors Rust | NA | Vanilla carry?

The sample now reads 0 players for Bad Neighbors Rust | NA | Vanilla, out of 75 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 0 players.

About the server

What does performance look like on Bad Neighbors Rust | NA | Vanilla?

Averaged over 48 hours: 225 server fps, never under 169. Buildings, deployables and all else in the world took the count as high as 72,225 entities. A high of 2,682 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Bad Neighbors Rust | NA | Vanilla run?

Rust network protocol 2635 and build 168909 on Linux is what Bad Neighbors Rust | NA | Vanilla runs. Joining needs the same protocol on your game; Steam handles the update.

Is Bad Neighbors Rust | NA | Vanilla up, and what does its uptime show?

The current sample puts Bad Neighbors Rust | NA | Vanilla online. The uptime it reports puts the last restart about 4 hours ago. 166 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 October 2026.

Which location does Bad Neighbors Rust | NA | Vanilla run from?

The NA tag is what Bad Neighbors Rust | NA | Vanilla uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 108.65.107.82:28015.

Rules, settings, map

Which rules apply on Bad Neighbors Rust | NA | Vanilla, and what settings?

You will not find a gather rate in the string Bad Neighbors Rust | NA | Vanilla. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. Only premium players get in. VAC is running: Valve's anti-cheat is on.

What is the map on Bad Neighbors Rust | NA | Vanilla?

Size 3,600, seed 1583451197: the procedural map on Bad Neighbors Rust | NA | Vanilla, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does Bad Neighbors Rust | NA | Vanilla wipe?

Bad Neighbors Rust | NA | Vanilla wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 7 days 4 hours ago.

What is wipe day on Bad Neighbors Rust | NA | Vanilla like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 5 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags and filters

Where does Bad Neighbors Rust | NA | Vanilla appear among Rust Data lists and filters?

These Rust Data lists include Bad Neighbors Rust | NA | Vanilla: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Bad Neighbors Rust | NA | Vanilla hold?

Read by the game's server browser, the tags Bad Neighbors Rust | NA | Vanilla publishes are: gmrust (Game mode): Rust survival in its standard form; mp75 (Max players): 75 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^q (Premium): Only premium players get in; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Bad Neighbors Rust | NA | Vanilla?

The manual route: launch Rust, F1, then client.connect 108.65.107.82:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Only premium players get in.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2635,^v,NA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp75
Max players 75 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^q
Premium Only premium players get in.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,864 players 11,668 servers online