Rust Data

rustdata.spaceservers109.104.223.62:28016.ipynb

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Offline 109.104.223.62:28015 checked 1d ago

vanilla-test

Connect

srv = rust.server("109.104.223.62:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
last wipe 21d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123413:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 12:30 UTC14d ago 1 NaN running 0
1 Wed 7 Oct, 09:02 UTC21d ago 0 NaN 7.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
109.104.223.62:28015
region
– · eu1
max players
10
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 09:02 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average209/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average190/225
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average17/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average19/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average104/200

Quick answers

From the figures on this page.

Population

What position does vanilla-test take in the server rankings?

Player hours over seven days put vanilla-test at #15,339, in the top 69% of the ranked set.

How full does vanilla-test run?

The current row shows vanilla-test offline; the last response was 40 hours ago. Over the last seven days it averaged 0 players.

Server facts

What is the Rust version on vanilla-test?

Version Rust network protocol 2635 and build 168909 on Windows is reported by vanilla-test. The protocol has to match before you can join, and Steam does the updating.

Is vanilla-test up, and what does its uptime show?

vanilla-test is offline at this refresh; the last response came 40 hours ago. 3 of 168 hours up over the last 7 full days, or 2%. Its earliest recorded date in Rust Data is 29 September 2026.

Which location does vanilla-test run from?

No region is published by vanilla-test; its region code is eu1. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 109.104.223.62:28015.

Settings and map

Which rules apply on vanilla-test, and what settings?

No gather rate appears in the name: vanilla-test. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Wipe data

When does vanilla-test wipe, and how often?

The record for vanilla-test holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 21 days 22 hours ago.

On vanilla-test, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which Rust Data filters and lists contain vanilla-test?

The Rust Data lists that vanilla-test fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on vanilla-test?

The game's server browser reads these tags from vanilla-test: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $reu1 (Region code): Region code in the data: eu1. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into vanilla-test?

Enter client.connect 109.104.223.62:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$reu1,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$reu1
Region code Region code in the data: eu1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 36,116 players 11,615 servers online