Offline 109.228.201.58:2633 checked 40d ago
WindowsGSM - Server #2
Connect
srv = rust.server("109.228.201.58:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 15 Sep, 19:48 UTC43d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 109.228.201.58:2633
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Sep 2026, 19:48 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 481/525 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 402/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 55/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 44/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 50/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 158/200 |
Quick answers
From the figures on this page.
Player counts
How does WindowsGSM - Server #2 compare in the rankings?
Over the last seven days WindowsGSM - Server #2 sits at #13,293 on player hours, in the top – of ranked servers.
How many players does WindowsGSM - Server #2 hold at once?
The current row shows WindowsGSM - Server #2 offline; the last response was 40 days 13 hours ago.
About the server
What Rust version does WindowsGSM - Server #2 run?
The build is Rust network protocol 2633 and build 163794 on Windows, run by WindowsGSM - Server #2. Steam updates your game for you, but the protocol must match to join.
How reliable is WindowsGSM - Server #2, and is it online now?
WindowsGSM - Server #2 is offline at this refresh; the last response came 40 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does WindowsGSM - Server #2 run from?
There is no region published for WindowsGSM - Server #2. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 109.228.201.58:2633.
Rules, settings, map
Which rules apply on WindowsGSM - Server #2, and what settings?
You will not find a gather rate in the string WindowsGSM - Server #2. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has WindowsGSM - Server #2 loaded?
A procedural map runs on WindowsGSM - Server #2, generated by the game.
Wipe data
On what schedule does WindowsGSM - Server #2 wipe?
A rhythm cannot be read from the wipes of WindowsGSM - Server #2 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 43 days 16 hours ago.
On WindowsGSM - Server #2, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Which Rust Data filters and lists contain WindowsGSM - Server #2?
The Rust Data lists that WindowsGSM - Server #2 fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on WindowsGSM - Server #2?
These tags are published by WindowsGSM - Server #2 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to WindowsGSM - Server #2?
Enter client.connect 109.228.201.58:2633 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.