Rust Data

rustdata.spaceservers109.228.201.58:28017.ipynb

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Offline 109.228.201.58:2633 checked 40d ago

WindowsGSM - Server #2

Connect

srv = rust.server("109.228.201.58:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #13,293 # no region published
last wipe 43d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 15 Sep, 19:48 UTC43d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
109.228.201.58:2633
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
15 Sep 2026, 19:48 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average481/525
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average402/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average55/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average44/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average50/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average158/200

Quick answers

From the figures on this page.

Player counts

How does WindowsGSM - Server #2 compare in the rankings?

Over the last seven days WindowsGSM - Server #2 sits at #13,293 on player hours, in the top – of ranked servers.

How many players does WindowsGSM - Server #2 hold at once?

The current row shows WindowsGSM - Server #2 offline; the last response was 40 days 13 hours ago.

About the server

What Rust version does WindowsGSM - Server #2 run?

The build is Rust network protocol 2633 and build 163794 on Windows, run by WindowsGSM - Server #2. Steam updates your game for you, but the protocol must match to join.

How reliable is WindowsGSM - Server #2, and is it online now?

WindowsGSM - Server #2 is offline at this refresh; the last response came 40 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does WindowsGSM - Server #2 run from?

There is no region published for WindowsGSM - Server #2. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 109.228.201.58:2633.

Rules, settings, map

Which rules apply on WindowsGSM - Server #2, and what settings?

You will not find a gather rate in the string WindowsGSM - Server #2. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has WindowsGSM - Server #2 loaded?

A procedural map runs on WindowsGSM - Server #2, generated by the game.

Wipe data

On what schedule does WindowsGSM - Server #2 wipe?

A rhythm cannot be read from the wipes of WindowsGSM - Server #2 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 43 days 16 hours ago.

On WindowsGSM - Server #2, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which Rust Data filters and lists contain WindowsGSM - Server #2?

The Rust Data lists that WindowsGSM - Server #2 fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on WindowsGSM - Server #2?

These tags are published by WindowsGSM - Server #2 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to WindowsGSM - Server #2?

Enter client.connect 109.228.201.58:2633 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 64,636 players 11,756 servers online