Online 109.230.208.109:10100 checked 7m ago
ApexDegenerate 5x Slow Decay
Connect
srv = rust.server("109.230.208.109:10101")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 23:09 UTC4d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3700 · seed 121819948
- map
- Procedural Map
- size
- 3700
- seed
- 121819948
Server
srv.info()- address
- 109.230.208.109:10100
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 23:09 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10 | EU · groups of 1000+ · 5x · 125 on average | 33/250 |
| 1 | HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x | NA · groups of 8+ · 5x · monthly · 118 on average | 205/225 |
| 2 | [EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | Kit | EU · groups of 100+ · 5x · 91 on average | 38/300 |
| 3 | WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE | EU · groups of 40+ · 5x · weekly · 82 on average | 37/200 |
| 4 | AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x | NA · groups of 8+ · 5x · monthly · 76 on average | 77/150 |
| 5 | Atlas - EU 5x | No BPs | Kits | EU · groups of 20+ · 5x · weekly · 67 on average | 20/100 |
Quick answers
From the figures on this page.
Population data
How does ApexDegenerate 5x Slow Decay compare in the rankings?
Player hours over seven days put ApexDegenerate 5x Slow Decay at #8,010, in the top 36% of the ranked set.
How full does ApexDegenerate 5x Slow Decay run?
ApexDegenerate 5x Slow Decay reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 02:00 UTC, averaging 1 players.
About the server
What does performance look like on ApexDegenerate 5x Slow Decay?
The 48-hour average is 10 server fps, with a low of 10. Buildings, deployables and all else in the world took the count as high as 79,681 entities. A high of 2,540 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on ApexDegenerate 5x Slow Decay?
The build is Rust network protocol 2635 and build 168909 on Windows, run by ApexDegenerate 5x Slow Decay. Joining needs the same protocol on your game; Steam handles the update.
Is ApexDegenerate 5x Slow Decay up, and what does its uptime show?
ApexDegenerate 5x Slow Decay reports itself online at the current refresh. The uptime it reports puts the last restart about 11 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 17 October 2026.
In which location is ApexDegenerate 5x Slow Decay hosted?
There is no region published for ApexDegenerate 5x Slow Decay. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 109.230.208.109:10100 is its address.
Settings and map
Which settings and rules does ApexDegenerate 5x Slow Decay run?
5x gather is what the name states, and the name is ApexDegenerate 5x Slow Decay. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on ApexDegenerate 5x Slow Decay?
The game generates the map on ApexDegenerate 5x Slow Decay: procedural, size 3,700, seed 121819948. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does ApexDegenerate 5x Slow Decay wipe?
Too few wipes are on record for ApexDegenerate 5x Slow Decay to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 2 hours ago.
On ApexDegenerate 5x Slow Decay, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold ApexDegenerate 5x Slow Decay, and which filters?
The Rust Data lists that ApexDegenerate 5x Slow Decay fits are: Modded Rust servers and Rust servers filtered by gather rate: 5x. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.
Which meanings do the tags on ApexDegenerate 5x Slow Decay hold?
These tags are published by ApexDegenerate 5x Slow Decay and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to ApexDegenerate 5x Slow Decay?
Enter client.connect 109.230.208.109:10100 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
