Offline 114.224.141.97:10241 checked 3d ago
TestServer
Connect
srv = rust.server("114.224.141.97:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers, and #438 of the quad servers (top 53%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 114.224.141.97:10241
- region
- –
- max players
- 100
- group limit
- quad
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 05:20 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 6/60 |
| 1 | Geležinis Miškas | quad · 6 on average | 2/99 |
| 2 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 5/80 |
| 3 | Canadian Chill | Noob Friendly | No KOS | Monthly BP Wipe | NA · quad · weekly · 4 on average | 0/50 |
| 4 | LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 0/100 |
| 5 | Persona#1 |Для Новичков| х2 | EU · quad · monthly · 3 on average | 1/200 |
Quick answers
From the figures on this page.
Player counts
What position does TestServer take in the server rankings?
Rank #8,099 on seven-day player hours for TestServer, within the top 36% of all ranked servers. The quad group places it at #438.
How many players does TestServer hold at once?
The current row shows TestServer offline; the last response was 3 days 18 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server data
What is the Rust version on TestServer?
Rust network protocol 2635 and build 168909 on Windows is what TestServer runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is TestServer, and is it online now?
The latest sample has TestServer offline, with a last sighting 3 days 18 hours ago. 0 of 72 hours up over the last 3 full days, or 0%. Its earliest recorded date in Rust Data is 25 October 2026.
Which location does TestServer run from?
For TestServer, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 114.224.141.97:10241 is its address.
Map and rules
Which rules apply on TestServer, and what settings?
No gather rate appears in the name: TestServer. The group limit is 4 players, the quad setting. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Wipe data
On what schedule does TestServer wipe?
A rhythm cannot be read from the wipes of TestServer on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 3 hours ago.
Tags, lists
Which Rust Data filters and lists contain TestServer?
The Rust Data lists that TestServer fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the server tags on TestServer?
These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts4 (Group limit): The team cap is 4; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to TestServer?
The manual route: launch Rust, F1, then client.connect 114.224.141.97:10241. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.